Config.AttackSkill[0] = -1; // Preattack skill. Not implemented yet. Config.AttackSkill[1] = 93; // Primary skill to bosses. Config.AttackSkill[2] = -1; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[1] is untimed skill. Config.AttackSkill[3] = 84; // Primary skill to others. Config.AttackSkill[4] = -1; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[3] is untimed skill. Config.AttackSkill[5] = -1; // Secondary skill if monster is immune to primary. Config.AttackSkill[6] = -1; // Secondary untimed skill if monster is immune to primary untimed.