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KOLBOT 中文注释 2016.12.6更新1.14D最新版

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111#
发表于 2015-4-14 07:39:42 | 只看该作者
昨天挂了一晚上,早上重启了下电脑,结果开BOT后司机档案启动后游戏秒退,然后重复启动秒退。打手档案有2个可以正常启动,有的却和司机一样秒退,这是什么BUG呢~
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112#
发表于 2015-4-14 07:50:43 | 只看该作者
下载了新版本,CDKEY怎么填?按后面的箭头什么也没有

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113#
发表于 2015-4-14 07:56:08 | 只看该作者
是不是要填CDKEYS.INI那个文件,如果是里面什么格式?看不懂英文太麻烦了!
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114#
发表于 2015-4-14 07:57:07 | 只看该作者
[quote=柳叶箭,149117]昨天我下了COPY版主百度盘提供的程序,和说明的一样,按部就班地做了,但死活进不了游戏,用了全窗口,DEBUG或高级模式能进,但没提示,没反应,在WIN7,WIN7旗舰版,WinXP多系统试过,也反复打系统补丁,都没成,今天就直接到官方网站...[/quote] 你的新版本CDKEY是如何搞定的,发出来学习一下。
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115#
发表于 2015-4-14 18:15:11 | 只看该作者
按功能列那把黃色key
進入key  lists 視窗後
要在最上面List同列左邊建入名稱(例如111)
key name  下方輸入xxx.mpq  ->Apply -->確定就可
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116#
发表于 2015-4-14 19:19:40 | 只看该作者
[quote=ching2588,149215]按功能列那把黃色key
進入key  lists 視窗後
要在最上面List同列左邊建入名稱(例如111)
key name  下方輸入xxx.mpq  ->Apply -->確定就可[/quote] 高手啊 学习了
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117#
发表于 2015-4-14 20:00:28 | 只看该作者
[quote=lighkl,149222]高手啊 学习了[/quote] 好像把原来那个版本中cdkey.ini拷贝过来就可以了,不用再输入
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118#
发表于 2015-4-15 00:29:37 | 只看该作者
[quote=ching2588,149215]按功能列那把黃色key
進入key  lists 視窗後
要在最上面List同列左邊建入名稱(例如111)
key name  下方輸入xxx.mpq  ->Apply -->確定就可[/quote] 2台电脑 2个IP地址,8开升级怎么做到,我现在只有和队长一台电脑的人物可以进,另一台电脑怎么设置~
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119#
发表于 2015-4-15 13:03:29 | 只看该作者

其实BOT本身提供了各种角色的攻击技能配置,很全面!

[quote=lighkl,148918]附上各职业技能设置:
AMA:
        Config.AttackSkill[0] = 35; //攻擊時所施放的第一個技能
        Config.AttackSkill[1] = 24; // 對主要MF怪物使用技能...[/quote] * Attack templates
* Made with intention to give insight into certain builds
!!! Do not copy/paste \"{skipped code}\" line, it will cause an error !!!


###################
#### SORCERESS ####
###################


*** Single element - lightning + chain lightning


Config.AttackSkill[0] = -1; // Preattack skill. Not implemented yet.
Config.AttackSkill[1] = 49; // Primary skill to bosses.
Config.AttackSkill[2] = -1; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[1] is untimed skill.
Config.AttackSkill[3] = 53; // Primary skill to others.
Config.AttackSkill[4] = -1; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[3] is untimed skill.
Config.AttackSkill[5] = -1; // Secondary skill if monster is immune to primary.
Config.AttackSkill[6] = -1; // Secondary untimed skill if monster is immune to primary untimed.


*** Single element - fireball + meteor


Config.AttackSkill[0] = -1; // Preattack skill. Not implemented yet.
Config.AttackSkill[1] = 56; // Primary skill to bosses.
Config.AttackSkill[2] = 47; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[1] is untimed skill.
Config.AttackSkill[3] = 56; // Primary skill to others.
Config.AttackSkill[4] = 47; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[3] is untimed skill.
Config.AttackSkill[5] = -1; // Secondary skill if monster is immune to primary.
Config.AttackSkill[6] = -1; // Secondary untimed skill if monster is immune to primary untimed.


*** Single element - blizzard + glacial spike


Config.AttackSkill[0] = -1; // Preattack skill. Not implemented yet.
Config.AttackSkill[1] = 59; // Primary skill to bosses.
Config.AttackSkill[2] = 55; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[1] is untimed skill.
Config.AttackSkill[3] = 59; // Primary skill to others.
Config.AttackSkill[4] = 55; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[3] is untimed skill.
Config.AttackSkill[5] = -1; // Secondary skill if monster is immune to primary.
Config.AttackSkill[6] = -1; // Secondary untimed skill if monster is immune to primary untimed.


*** Dual element - frozen orb + nova (with glacial spike to lightning immune)


Config.AttackSkill[0] = -1; // Preattack skill. Not implemented yet.
Config.AttackSkill[1] = 64; // Primary skill to bosses.
Config.AttackSkill[2] = 48; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[1] is untimed skill.
Config.AttackSkill[3] = 64; // Primary skill to others.
Config.AttackSkill[4] = 48; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[3] is untimed skill.
Config.AttackSkill[5] = -1; // Secondary skill if monster is immune to primary.
Config.AttackSkill[6] = 55; // Secondary untimed skill if monster is immune to primary untimed.


*** Dual element - blizzard + fireball (with meteor to cold immune and glacial spike to fire immune)


Config.AttackSkill[0] = -1; // Preattack skill. Not implemented yet.
Config.AttackSkill[1] = 59; // Primary skill to bosses.
Config.AttackSkill[2] = 47; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[1] is untimed skill.
Config.AttackSkill[3] = 59; // Primary skill to others.
Config.AttackSkill[4] = 47; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[3] is untimed skill.
Config.AttackSkill[5] = 56; // Secondary skill if monster is immune to primary.
Config.AttackSkill[6] = 55; // Secondary untimed skill if monster is immune to primary untimed.


*** Tri-element - blizzard with fireball, meteor on cold immune, nova on fire immune


Config.AttackSkill[0] = -1; // Preattack skill. Not implemented yet.
Config.AttackSkill[1] = 59; // Primary skill to bosses.
Config.AttackSkill[2] = 47; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[1] is untimed skill.
Config.AttackSkill[3] = 59; // Primary skill to others.
Config.AttackSkill[4] = 47; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[3] is untimed skill.
Config.AttackSkill[5] = 56; // Secondary skill if monster is immune to primary.
Config.AttackSkill[6] = 48; // Secondary untimed skill if monster is immune to primary untimed.


*** Tri-element - frozen orb with nova, fire wall on cold immune, glacial spike on lightning immune

Config.AttackSkill[0] = -1; // Preattack skill. Not implemented yet.
Config.AttackSkill[1] = 64; // Primary skill to bosses.
Config.AttackSkill[2] = 48; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[1] is untimed skill.
Config.AttackSkill[3] = 64; // Primary skill to others.
Config.AttackSkill[4] = 48; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[3] is untimed skill.
Config.AttackSkill[5] = 51; // Secondary skill if monster is immune to primary.
Config.AttackSkill[6] = 55; // Secondary untimed skill if monster is immune to primary untimed.


#####################
#### NECROMANCER ####
#####################


*** Poison nova with corpse explosion and lower resist


Config.AttackSkill[0] = -1; // Preattack skill. Not implemented yet.
Config.AttackSkill[1] = 92; // Primary skill to bosses.
Config.AttackSkill[2] = -1; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[1] is untimed skill.
Config.AttackSkill[3] = 92; // Primary skill to others.
Config.AttackSkill[4] = -1; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[3] is untimed skill.
Config.AttackSkill[5] = -1; // Secondary skill if monster is immune to primary.
Config.AttackSkill[6] = -1; // Secondary untimed skill if monster is immune to primary untimed.

{skipped code}

// Class specific config
Config.Curse[0] = 91; // Boss curse. Use skill number or set to 0 to disable.
Config.Curse[1] = 91; // Other monsters curse. Use skill number or set to 0 to disable.


Config.ExplodeCorpses = 74; // Explode corpses. Use skill number or 0 to disable. 74 = Corpse Explosion, 83 = Poison Explosion

{skipped code}

Config.PoisonNovaDelay = 2000; // Delay between two Poison Novas


*** Summoner with corpse explosion, amplify damage on non-bosses and decrepify on bosses


Config.AttackSkill[0] = -1; // Preattack skill. Not implemented yet.
Config.AttackSkill[1] = 500; // Primary skill to bosses.
Config.AttackSkill[2] = -1; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[1] is untimed skill.
Config.AttackSkill[3] = 500; // Primary skill to others.
Config.AttackSkill[4] = -1; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[3] is untimed skill.
Config.AttackSkill[5] = -1; // Secondary skill if monster is immune to primary.
Config.AttackSkill[6] = -1; // Secondary untimed skill if monster is immune to primary untimed.

{skipped code}

// Class specific config
Config.Curse[0] = 87; // Boss curse. Use skill number or set to 0 to disable.
Config.Curse[1] = 66; // Other monsters curse. Use skill number or set to 0 to disable.


Config.ExplodeCorpses = 74; // Explode corpses. Use skill number or 0 to disable. 74 = Corpse Explosion, 83 = Poison Explosion


*** Bone spirit/spear with corpse explosion and decrepify


Config.AttackSkill[0] = -1; // Preattack skill. Not implemented yet.
Config.AttackSkill[1] = 93; // Primary skill to bosses.
Config.AttackSkill[2] = -1; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[1] is untimed skill.
Config.AttackSkill[3] = 84; // Primary skill to others.
Config.AttackSkill[4] = -1; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[3] is untimed skill.
Config.AttackSkill[5] = -1; // Secondary skill if monster is immune to primary.
Config.AttackSkill[6] = -1; // Secondary untimed skill if monster is immune to primary untimed.

{skipped code}

// Class specific config
Config.Curse[0] = 87; // Boss curse. Use skill number or set to 0 to disable.
Config.Curse[1] = 87; // Other monsters curse. Use skill number or set to 0 to disable.


Config.ExplodeCorpses = 74; // Explode corpses. Use skill number or 0 to disable. 74 = Corpse Explosion, 83 = Poison Explosion


#################
#### PALADIN ####
#################


*** FoHer is not supported and it\'s a stupid idea to bot one.


*** Hammerdin with holybolt/redemption on immune


Config.AttackSkill[0] = -1; // Preattack skill. Not implemented yet.
Config.AttackSkill[1] = 112; // Primary skill to bosses.
Config.AttackSkill[2] = 113; // Primary aura to bosses
Config.AttackSkill[3] = 112; // Primary skill to others.
Config.AttackSkill[4] = 113; // Primary aura to others.
Config.AttackSkill[5] = 101; // Secondary skill if monster is immune to primary.
Config.AttackSkill[6] = 124; // Secondary aura.


*** Smiter with zeal on non-bosses


Config.AttackSkill[0] = -1; // Preattack skill. Not implemented yet.
Config.AttackSkill[1] = 97; // Primary skill to bosses.
Config.AttackSkill[2] = 122; // Primary aura to bosses
Config.AttackSkill[3] = 106; // Primary skill to others.
Config.AttackSkill[4] = 122; // Primary aura to others.
Config.AttackSkill[5] = -1; // Secondary skill if monster is immune to primary.
Config.AttackSkill[6] = -1; // Secondary aura.
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120#
发表于 2015-4-15 13:03:36 | 只看该作者
################
#### DRUID #####
################

*** Tornado druid

        Config.AttackSkill[0] = -1; // Preattack skill. Not implemented yet.
        Config.AttackSkill[1] = 245; // Primary skill to bosses.
        Config.AttackSkill[2] = -1; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[1] is untimed skill.
        Config.AttackSkill[3] = 245; // Primary skill to others.
        Config.AttackSkill[4] = -1; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[3] is untimed skill.
        Config.AttackSkill[5] = -1; // Secondary skill if monster is immune to primary.
        Config.AttackSkill[6] = -1; // Secondary untimed skill if monster is immune to primary untimed.
       
##################
#### ASSASSIN ####
##################

*** Charge-up martial skills aren\'t supported, there\'s no way to determine charge-up state

*** Trap assassin using lightning sentry and death sentry as traps, shock web as timed attack and fire blast as untimed attack

        Config.AttackSkill[0] = -1; // Preattack skill. Not implemented yet.
        Config.AttackSkill[1] = 256; // Primary skill to bosses.
        Config.AttackSkill[2] = 251; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[1] is untimed skill.
        Config.AttackSkill[3] = 256; // Primary skill to others.
        Config.AttackSkill[4] = 251; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[3] is untimed skill.
        Config.AttackSkill[5] = 251; // Secondary skill if monster is immune to primary.
        Config.AttackSkill[6] = -1; // Secondary untimed skill if monster is immune to primary untimed.

        // Class specific config
        Config.UseTraps = true;
        Config.Traps = [271, 271, 271, 276, 276];
        Config.BossTraps = [271, 271, 271, 271, 271];

*** Whirlwind assassin using wake of fire traps

        Config.AttackSkill[0] = -1; // Preattack skill. Not implemented yet.
        Config.AttackSkill[1] = 151; // Primary skill to bosses.
        Config.AttackSkill[2] = -1; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[1] is untimed skill.
        Config.AttackSkill[3] = 151; // Primary skill to others.
        Config.AttackSkill[4] = -1; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[3] is untimed skill.
        Config.AttackSkill[5] = -1; // Secondary skill if monster is immune to primary.
        Config.AttackSkill[6] = -1; // Secondary untimed skill if monster is immune to primary untimed.

        // Class specific config
        Config.UseTraps = true;
        Config.Traps = [262, 262, 262, 262, 262];
        Config.BossTraps = [262, 262, 262, 262, 262];

*** Kicksin using Death Sentry for traps

        Config.AttackSkill[0] = -1; // Preattack skill. Not implemented yet.
        Config.AttackSkill[1] = 255; // Primary skill to bosses.
        Config.AttackSkill[2] = -1; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[1] is untimed skill.
        Config.AttackSkill[3] = 255; // Primary skill to others.
        Config.AttackSkill[4] = -1; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[3] is untimed skill.
        Config.AttackSkill[5] = -1; // Secondary skill if monster is immune to primary.
        Config.AttackSkill[6] = -1; // Secondary untimed skill if monster is immune to primary untimed.

        // Class specific config
        Config.UseTraps = true;
        Config.Traps = [276, 276, 276, 276, 276];
        Config.BossTraps = [276, 276, 276, 276, 276];

##################
#### WEREFORM ####
##################

*** Wereform attacks use the Barbarian attack format

*** Fury/Rabies

        Config.AttackSkill[0] = -1; // Preattack skill.
        Config.AttackSkill[1] = 248; // Primary skill for bosses.
        Config.AttackSkill[2] = 238; // Backup/Immune skill for bosses.
        Config.AttackSkill[3] = 248; // Primary skill for others.
        Config.AttackSkill[4] = 238; // Backup/Immune skill for others.

*** Fire Claws

        Config.AttackSkill[0] = -1; // Preattack skill.
        Config.AttackSkill[1] = 239; // Primary skill for bosses.
        Config.AttackSkill[2] = -1; // Backup/Immune skill for bosses.
        Config.AttackSkill[3] = 239; // Primary skill for others.
        Config.AttackSkill[4] = -1; // Backup/Immune skill for others.

*** Feral Rage

        Config.AttackSkill[0] = -1; // Preattack skill.
        Config.AttackSkill[1] = 232; // Primary skill for bosses.
        Config.AttackSkill[2] = -1; // Backup/Immune skill for bosses.
        Config.AttackSkill[3] = 232; // Primary skill for others.
        Config.AttackSkill[4] = -1; // Backup/Immune skill for others.

*** Normal attack

        Config.AttackSkill[0] = -1; // Preattack skill.
        Config.AttackSkill[1] = 0; // Primary skill for bosses.
        Config.AttackSkill[2] = -1; // Backup/Immune skill for bosses.
        Config.AttackSkill[3] = 0; // Primary skill for others.
        Config.AttackSkill[4] = -1; // Backup/Immune skill for others.
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