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附上各职业技能设置:
AMA:
Config.AttackSkill[0] = 35; //攻擊時所施放的第一個技能
Config.AttackSkill[1] = 24; // 對主要MF怪物使用技能,
Config.AttackSkill[2] = 24; // 對主要MF怪物使用無CD限制的技能,等skill[1]CD完畢在次使用skill[1]
Config.AttackSkill[3] = 35; // .對其他怪物使用技能等等有CD限制的技能,在CD期間會使用skill[2]
Config.AttackSkill[4] = 35; // 對其他怪物使用無CD限制的技能,等skill[1]CD完畢在次使用skill[1]
Config.AttackSkill[5] = -1; // 對免疫的怪使用技能在CD期間會使用skill[2]
Config.AttackSkill[6] = -1; // 對免疫的怪使用無CD限制的技能,等skill[1]CD完畢在次使用skill[1]
BAR:
Config.AttackSkill[0] = -1; //攻擊時所施放的第一個技能 設為0為自動判定
Config.AttackSkill[1] = 151; // 對主要MF怪物使用技能,
Config.AttackSkill[2] = -1; // 對主要MF怪物使用無CD限制的技能,等skill[1]CD完畢在次使用skill[1]
Config.AttackSkill[3] = 151; // .對其他怪物使用技能等等有CD限制的技能,在CD期間會使用skill[2]
Config.AttackSkill[4] = -1; // 對其他怪物使用無CD限制的技能,等skill[1]CD完畢在次使用skill[1]
Config.AttackSkill[5] = 152; // 對免疫的怪使用技能在CD期間會使用skill[2]
Config.AttackSkill[6] = -1; // 對免疫的怪使用無CD限制的技能,等skill[1]CD完畢在次使用skill[1]
ASN:
Config.AttackSkill[0] = 276; //攻擊時所施放的第一個技能 設為0為自動判定
Config.AttackSkill[1] = 271; // 對主要MF怪物使用技能,
Config.AttackSkill[2] = 251; // 對主要MF怪物使用無CD限制的技能,等skill[1]CD完畢在次使用skill[1]
Config.AttackSkill[3] = 271; // .對其他怪物使用技能等等有CD限制的技能,在CD期間會使用skill[2]
Config.AttackSkill[4] = 276; // 對其他怪物使用無CD限制的技能,等skill[1]CD完畢在次使用skill[1]
Config.AttackSkill[5] = 276; // 對免疫的怪使用技能在CD期間會使用skill[2]
Config.AttackSkill[6] = 251; // 對免疫的怪使用無CD限制的技能,等skill[1]CD完畢在次使用skill[1]
DRU:
Config.AttackSkill[0] = 245; // First skill. Maybe slow missiles
Config.AttackSkill[1] = 245; // Primary skill to super unique/champion.
Config.AttackSkill[2] = 245; // Primary untimed skill to super unique/champion.
Config.AttackSkill[3] = 245; // Primary skill to others.
Config.AttackSkill[4] = 245; // Primary untimed skill to others.
Config.AttackSkill[5] = -1; // Secondary skill in case monster is immune to primary skill.
Config.AttackSkill[6] = -1; // Secondary untimed skill.
NEC:
Config.AttackSkill[0] = 66; // First skill. Maybe slow missiles
Config.AttackSkill[1] = 66; // Primary skill to super unique/champion.
Config.AttackSkill[2] = -1; // Primary untimed skill to super unique/champion.
Config.AttackSkill[3] = 92; // Primary skill to others.
Config.AttackSkill[4] = -1; // Primary untimed skill to others.
Config.AttackSkill[5] = 92; // Secondary skill in case monster is immune to primary skill.
Config.AttackSkill[6] = 92; // Secondary untimed skill.
Config.AttackSkill[7] = 92; // Tertiary skill to everything else in case monster is immune to both primary and secondary.
Config.AttackSkill[8] = 92; // Tertiary untimed skill.
PAL:
Config.AttackSkill[0] = -1; // First skill. Set to 0 if you won\'t
Config.AttackSkill[1] = 112; // Primary skill to boss.
Config.AttackSkill[2] = 113; // Primary aura to boss. Set to 0 if you won\'t
Config.AttackSkill[3] = 112; // Primary skill to others.
Config.AttackSkill[4] = 113; // Primary aura to others. Set to 0 if you won\'t
Config_AttackSkill[5] = -1; // Secondary skill in case monster is immune to primary skill. Set to 0 if you won\'t
Config.AttackSkill[6] = -1; // Secondary aura. Set to 0 if you won\'t
SOR(电):
Config.AttackSkill[0] = 53; // 看见怪就释放的第一技能(右手先发技能),不需要的话就设为0
Config.AttackSkill[1] = 53; // 打BOSS的第一技能(右手技能)
Config.AttackSkill[2] = 49; // 打BOSS的第一无冰冻时间技能(左手技能),不需要的话就设为0
Config.AttackSkill[3] = 53; // 打其他怪物的第一技能(右手技能)
Config.AttackSkill[4] = 49; // 打其他怪物的第一无冰冻时间技能(左手技能),不需要的话就设为0
Config.AttackSkill[5] = -1; // 在怪物免疫第一技能时使用的第二技能(右手技能),不需要的话就设为0
ConfigAttackSkill[6] = -1; // 在怪物免疫第一技能时使用的第二无冰冻时间技能(左手技能),不需要的话就设为0
任何技能不要设为0,我观察过,设0的话,他会用普通攻击的,如果你用ETH OAK,他会把耐久打没! |
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