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(OVER)游戏运行8分钟左右。就会自动关掉。大神帮我看看啥

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楼主
发表于 2013-8-28 11:21:59 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
各位老大,麻烦帮我看下,下面出了啥问题。为什么每局游戏运行8分钟左右。游戏就会关掉重启游戏!是下面的原因吗。如果不是。在哪里找原因
var gameMinLength  = 180000; // time in milliseconds, minimum game length, 180 seconds default (1 game/3 minutes)
var unableToConnectRetry = 5;  // time in minutes to retry connecting on connection fail (real value is +/- 1 min)
var realmDownRetry  = 30000;  // time in minutes to retry connecting on a realm down (default is 300 minutes)
var disconnectedRetry  = 5;  // time in minutes to retry on a disconnection (usually ip ban related)
var cdkeyInUseRetry  = 5;  // time in minutes to retry on a cdkey in use error message (set to 0 to stop)
var connectingToBnetTimeout = 10000; // time in milliseconds to wait for a login to time out and click cancel and retry
var characterScreenTimeout = 6000;        // time in milliseconds to wait for character screen to appear
var pleaseWaitTimeout  = 9000; // time in milliseconds to wait for a please wait popup
var createGameThreshold  = 180;  // time in milliseconds to wait between making games
var createGameThresholdRandom = 180;  // time in milliseconds to randomly add +/- to the game create time
var createGameTimeout  = 240; // time in milliseconds to register a failed to create game
var waitInLineTimeout  = 5000; // time in milliseconds to wait in lines for a create game (60 second default)
var characterSelectDelay = 1000;  // time in milliseconds to wait before selecting a character on the char screen
var loginDelay   = 500;  // time in milliseconds to wait before submitting login information
var clickDelay   = 500;  // wait X milliseconds before next action after a click event
var textDelay   = 500;  // wait X milliseconds before next action after inserting text into a textbox
var clickDelayRandom  = 500;  // random amount of time to add to a click
var textDelayRandom  = 500;  // random amount of time to add to a text set
var gameDoesNotExistDelayMin = 60000; // how long to wait when a Game Does Not Exist occurs - minimum - default 10 minutes
var gameDoesNotExistDelayMax = 90000; // how long to wait when a Game Does Not Exist occurs - maximum - default 15 minutes
var gameDoesNotExistTimeout = 500; // how long to wait for the dialog to disappear (default 30 seconds, don't change this)
var joinChatAfterGame  = false; // join chat after leaving a game
var joinRandomChannel  = false;  // if this is true, will join a random channel, otherwise it will use the channel below..
var joinChannelInChat  = "";  // leave blank to not join a private channel
var waitBeforeEnterChatMin = 1000;  // min how long to wait before entering chat
var waitBeforeEnterChatMax = 2000;  // max how long to wait before entering chat
var waitInChatBeforeActionsMin = 2000;  // min how long to wait before joining channel
var waitInChatBeforeActionsMax = 3000;  // max how long to wait before joining channel
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发表于 2013-8-28 11:26:48 | 只看该作者
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板凳
发表于 2013-8-28 11:57:48 | 只看该作者
在Char设置的文件中有一行:

        me.maxgametime = 510; // time in seconds, maximum game length (0 is infinite)
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地板
 楼主| 发表于 2013-8-28 16:38:58 | 只看该作者
[quote=xgo,37458]在Char设置的文件中有一行:

        me.maxgametime = 510; // time in seconds, maximum game length (0 is infinite)[/quote] 灰常感谢。
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