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KOLBOT 中文注释 2016.12.6更新1.14D最新版

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11#
发表于 2015-4-15 13:03:36 | 显示全部楼层
################
#### DRUID #####
################

*** Tornado druid

        Config.AttackSkill[0] = -1; // Preattack skill. Not implemented yet.
        Config.AttackSkill[1] = 245; // Primary skill to bosses.
        Config.AttackSkill[2] = -1; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[1] is untimed skill.
        Config.AttackSkill[3] = 245; // Primary skill to others.
        Config.AttackSkill[4] = -1; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[3] is untimed skill.
        Config.AttackSkill[5] = -1; // Secondary skill if monster is immune to primary.
        Config.AttackSkill[6] = -1; // Secondary untimed skill if monster is immune to primary untimed.
       
##################
#### ASSASSIN ####
##################

*** Charge-up martial skills aren\'t supported, there\'s no way to determine charge-up state

*** Trap assassin using lightning sentry and death sentry as traps, shock web as timed attack and fire blast as untimed attack

        Config.AttackSkill[0] = -1; // Preattack skill. Not implemented yet.
        Config.AttackSkill[1] = 256; // Primary skill to bosses.
        Config.AttackSkill[2] = 251; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[1] is untimed skill.
        Config.AttackSkill[3] = 256; // Primary skill to others.
        Config.AttackSkill[4] = 251; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[3] is untimed skill.
        Config.AttackSkill[5] = 251; // Secondary skill if monster is immune to primary.
        Config.AttackSkill[6] = -1; // Secondary untimed skill if monster is immune to primary untimed.

        // Class specific config
        Config.UseTraps = true;
        Config.Traps = [271, 271, 271, 276, 276];
        Config.BossTraps = [271, 271, 271, 271, 271];

*** Whirlwind assassin using wake of fire traps

        Config.AttackSkill[0] = -1; // Preattack skill. Not implemented yet.
        Config.AttackSkill[1] = 151; // Primary skill to bosses.
        Config.AttackSkill[2] = -1; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[1] is untimed skill.
        Config.AttackSkill[3] = 151; // Primary skill to others.
        Config.AttackSkill[4] = -1; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[3] is untimed skill.
        Config.AttackSkill[5] = -1; // Secondary skill if monster is immune to primary.
        Config.AttackSkill[6] = -1; // Secondary untimed skill if monster is immune to primary untimed.

        // Class specific config
        Config.UseTraps = true;
        Config.Traps = [262, 262, 262, 262, 262];
        Config.BossTraps = [262, 262, 262, 262, 262];

*** Kicksin using Death Sentry for traps

        Config.AttackSkill[0] = -1; // Preattack skill. Not implemented yet.
        Config.AttackSkill[1] = 255; // Primary skill to bosses.
        Config.AttackSkill[2] = -1; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[1] is untimed skill.
        Config.AttackSkill[3] = 255; // Primary skill to others.
        Config.AttackSkill[4] = -1; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[3] is untimed skill.
        Config.AttackSkill[5] = -1; // Secondary skill if monster is immune to primary.
        Config.AttackSkill[6] = -1; // Secondary untimed skill if monster is immune to primary untimed.

        // Class specific config
        Config.UseTraps = true;
        Config.Traps = [276, 276, 276, 276, 276];
        Config.BossTraps = [276, 276, 276, 276, 276];

##################
#### WEREFORM ####
##################

*** Wereform attacks use the Barbarian attack format

*** Fury/Rabies

        Config.AttackSkill[0] = -1; // Preattack skill.
        Config.AttackSkill[1] = 248; // Primary skill for bosses.
        Config.AttackSkill[2] = 238; // Backup/Immune skill for bosses.
        Config.AttackSkill[3] = 248; // Primary skill for others.
        Config.AttackSkill[4] = 238; // Backup/Immune skill for others.

*** Fire Claws

        Config.AttackSkill[0] = -1; // Preattack skill.
        Config.AttackSkill[1] = 239; // Primary skill for bosses.
        Config.AttackSkill[2] = -1; // Backup/Immune skill for bosses.
        Config.AttackSkill[3] = 239; // Primary skill for others.
        Config.AttackSkill[4] = -1; // Backup/Immune skill for others.

*** Feral Rage

        Config.AttackSkill[0] = -1; // Preattack skill.
        Config.AttackSkill[1] = 232; // Primary skill for bosses.
        Config.AttackSkill[2] = -1; // Backup/Immune skill for bosses.
        Config.AttackSkill[3] = 232; // Primary skill for others.
        Config.AttackSkill[4] = -1; // Backup/Immune skill for others.

*** Normal attack

        Config.AttackSkill[0] = -1; // Preattack skill.
        Config.AttackSkill[1] = 0; // Primary skill for bosses.
        Config.AttackSkill[2] = -1; // Backup/Immune skill for bosses.
        Config.AttackSkill[3] = 0; // Primary skill for others.
        Config.AttackSkill[4] = -1; // Backup/Immune skill for others.
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12#
发表于 2015-4-19 16:34:48 | 显示全部楼层
谁测试过?强化SOR开牛关,在城里时,如果结盟的被强化升级BB杀了牛王,会不会破了强化SOR的开牛关能力?
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13#
发表于 2015-4-25 16:11:06 | 显示全部楼层
不想捡,直接删除!
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14#
发表于 2015-4-29 15:22:52 | 显示全部楼层
[quote=lighkl,150526]那也不好办法啊 ,如果以后想捡了 要怎么改回来 还要备份什么的 麻烦。[/quote] 呵呵,你的方法是对的,但问的问题不像是你这个水平问的哦。
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15#
发表于 2016-3-25 12:42:46 | 显示全部楼层
安全不?小白鼠回答!
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