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KOLBOT 中文注释 2016.12.6更新1.14D最新版

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楼主
发表于 2014-12-1 23:05:40 | 显示全部楼层
支持版主,造福筒子们!

原来用过,感觉上手不是太难,深入就没了
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沙发
发表于 2014-12-3 12:10:28 | 显示全部楼层
很好,很强大!
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板凳
发表于 2015-3-19 19:18:19 | 显示全部楼层
版主提供的是什么版本号?
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地板
发表于 2015-4-12 13:12:45 | 显示全部楼层
到原网站看了一些,提供基本程序,但进一步的需要注册支付?
个人最感兴趣的是其ENCHANT功能,在自动或应要城里强化,自动开COW,给WP,不怕谋杀,但没有这个脚本
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5#
发表于 2015-4-12 17:07:19 | 显示全部楼层
[quote=copy,148980]自带的enchant脚本就有这些功能……[/quote] 哦,刚才看了下,确实有!谢谢!
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6#
发表于 2015-4-12 17:10:30 | 显示全部楼层

才记起来,13年就关注这个BOT,如今COPY终于引进研



今天看到一个高智能NT-BOT,KOLBOT,发布出来供有兴趣的研究




楼主[sup]#[/sup]更多发布于:2013-06-08 22:50 [编辑]




  在UWLAD,进一个普通ECHANT游戏,感觉chanter的智能很高。
1\新人进来时,有一句欢迎词,英文,大意是:XXX,欢迎进入游戏,打出help得到帮助,这里,读出每一个进入的游戏ID,并邀请结盟;
2\该BOT功能很多,三个命令由每一个人发出,enchant\cows\wps,其中ehcnat在城内之间强化,包括你的佣兵,如果你太远,他会说get close
3\cows命令,自动捡LEG,开牛关
4\WPS命令,很智能,你在那个ACT,说出wps,他会自动判断到你所在关,给WP
5\一定时间后,自动重开新游戏,继续以上过程
6\感觉这个真心好,一个在城内强化,不会被恶意敌对谋杀,其次cows\wps命令,给新人极大帮助
该游戏BOT退出游戏是,最后说了kolbot,
这个BOT比起论坛里不一样,至少在强化练新人时好得多,谁知道这个游戏BOT,可否引进?


图片:chant.jpg
基于JSP的脚本,公开分享,有兴趣的可以研究研究
http://pan.baidu.com/share/link? ... 79&uk=506545898
  原作者发布解惑贴见链接
http://www.blizzhackers.cc/viewtopic.php?f=206&t=489091[柳叶箭于2013-06-28 10:50编辑了帖子]
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7#
发表于 2015-4-12 22:45:38 | 显示全部楼层
不错,我的还没启动成功呢
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8#
发表于 2015-4-13 22:49:58 | 显示全部楼层

一个问题,大家没遇到吗?

昨天我下了COPY版主百度盘提供的程序,和说明的一样,按部就班地做了,但死活进不了游戏,用了全窗口,DEBUG或高级模式能进,但没提示,没反应,在WIN7,WIN7旗舰版,WinXP多系统试过,也反复打系统补丁,都没成,今天就直接到官方网站下载,没费什么劲就成功了,怎么会这样?!结果一比较,版本不同,COPY版主提供的早一些,官网的新一些。



下面是新版本,界面也有所不同



建议大家用新版本可能会更好一些,但新界面对CDKEY的支持似乎有了变化。

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9#
发表于 2015-4-14 20:00:28 | 显示全部楼层
[quote=lighkl,149222]高手啊 学习了[/quote] 好像把原来那个版本中cdkey.ini拷贝过来就可以了,不用再输入
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10#
发表于 2015-4-15 13:03:29 | 显示全部楼层

其实BOT本身提供了各种角色的攻击技能配置,很全面!

[quote=lighkl,148918]附上各职业技能设置:
AMA:
        Config.AttackSkill[0] = 35; //攻擊時所施放的第一個技能
        Config.AttackSkill[1] = 24; // 對主要MF怪物使用技能...[/quote] * Attack templates
* Made with intention to give insight into certain builds
!!! Do not copy/paste \"{skipped code}\" line, it will cause an error !!!


###################
#### SORCERESS ####
###################


*** Single element - lightning + chain lightning


Config.AttackSkill[0] = -1; // Preattack skill. Not implemented yet.
Config.AttackSkill[1] = 49; // Primary skill to bosses.
Config.AttackSkill[2] = -1; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[1] is untimed skill.
Config.AttackSkill[3] = 53; // Primary skill to others.
Config.AttackSkill[4] = -1; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[3] is untimed skill.
Config.AttackSkill[5] = -1; // Secondary skill if monster is immune to primary.
Config.AttackSkill[6] = -1; // Secondary untimed skill if monster is immune to primary untimed.


*** Single element - fireball + meteor


Config.AttackSkill[0] = -1; // Preattack skill. Not implemented yet.
Config.AttackSkill[1] = 56; // Primary skill to bosses.
Config.AttackSkill[2] = 47; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[1] is untimed skill.
Config.AttackSkill[3] = 56; // Primary skill to others.
Config.AttackSkill[4] = 47; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[3] is untimed skill.
Config.AttackSkill[5] = -1; // Secondary skill if monster is immune to primary.
Config.AttackSkill[6] = -1; // Secondary untimed skill if monster is immune to primary untimed.


*** Single element - blizzard + glacial spike


Config.AttackSkill[0] = -1; // Preattack skill. Not implemented yet.
Config.AttackSkill[1] = 59; // Primary skill to bosses.
Config.AttackSkill[2] = 55; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[1] is untimed skill.
Config.AttackSkill[3] = 59; // Primary skill to others.
Config.AttackSkill[4] = 55; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[3] is untimed skill.
Config.AttackSkill[5] = -1; // Secondary skill if monster is immune to primary.
Config.AttackSkill[6] = -1; // Secondary untimed skill if monster is immune to primary untimed.


*** Dual element - frozen orb + nova (with glacial spike to lightning immune)


Config.AttackSkill[0] = -1; // Preattack skill. Not implemented yet.
Config.AttackSkill[1] = 64; // Primary skill to bosses.
Config.AttackSkill[2] = 48; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[1] is untimed skill.
Config.AttackSkill[3] = 64; // Primary skill to others.
Config.AttackSkill[4] = 48; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[3] is untimed skill.
Config.AttackSkill[5] = -1; // Secondary skill if monster is immune to primary.
Config.AttackSkill[6] = 55; // Secondary untimed skill if monster is immune to primary untimed.


*** Dual element - blizzard + fireball (with meteor to cold immune and glacial spike to fire immune)


Config.AttackSkill[0] = -1; // Preattack skill. Not implemented yet.
Config.AttackSkill[1] = 59; // Primary skill to bosses.
Config.AttackSkill[2] = 47; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[1] is untimed skill.
Config.AttackSkill[3] = 59; // Primary skill to others.
Config.AttackSkill[4] = 47; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[3] is untimed skill.
Config.AttackSkill[5] = 56; // Secondary skill if monster is immune to primary.
Config.AttackSkill[6] = 55; // Secondary untimed skill if monster is immune to primary untimed.


*** Tri-element - blizzard with fireball, meteor on cold immune, nova on fire immune


Config.AttackSkill[0] = -1; // Preattack skill. Not implemented yet.
Config.AttackSkill[1] = 59; // Primary skill to bosses.
Config.AttackSkill[2] = 47; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[1] is untimed skill.
Config.AttackSkill[3] = 59; // Primary skill to others.
Config.AttackSkill[4] = 47; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[3] is untimed skill.
Config.AttackSkill[5] = 56; // Secondary skill if monster is immune to primary.
Config.AttackSkill[6] = 48; // Secondary untimed skill if monster is immune to primary untimed.


*** Tri-element - frozen orb with nova, fire wall on cold immune, glacial spike on lightning immune

Config.AttackSkill[0] = -1; // Preattack skill. Not implemented yet.
Config.AttackSkill[1] = 64; // Primary skill to bosses.
Config.AttackSkill[2] = 48; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[1] is untimed skill.
Config.AttackSkill[3] = 64; // Primary skill to others.
Config.AttackSkill[4] = 48; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[3] is untimed skill.
Config.AttackSkill[5] = 51; // Secondary skill if monster is immune to primary.
Config.AttackSkill[6] = 55; // Secondary untimed skill if monster is immune to primary untimed.


#####################
#### NECROMANCER ####
#####################


*** Poison nova with corpse explosion and lower resist


Config.AttackSkill[0] = -1; // Preattack skill. Not implemented yet.
Config.AttackSkill[1] = 92; // Primary skill to bosses.
Config.AttackSkill[2] = -1; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[1] is untimed skill.
Config.AttackSkill[3] = 92; // Primary skill to others.
Config.AttackSkill[4] = -1; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[3] is untimed skill.
Config.AttackSkill[5] = -1; // Secondary skill if monster is immune to primary.
Config.AttackSkill[6] = -1; // Secondary untimed skill if monster is immune to primary untimed.

{skipped code}

// Class specific config
Config.Curse[0] = 91; // Boss curse. Use skill number or set to 0 to disable.
Config.Curse[1] = 91; // Other monsters curse. Use skill number or set to 0 to disable.


Config.ExplodeCorpses = 74; // Explode corpses. Use skill number or 0 to disable. 74 = Corpse Explosion, 83 = Poison Explosion

{skipped code}

Config.PoisonNovaDelay = 2000; // Delay between two Poison Novas


*** Summoner with corpse explosion, amplify damage on non-bosses and decrepify on bosses


Config.AttackSkill[0] = -1; // Preattack skill. Not implemented yet.
Config.AttackSkill[1] = 500; // Primary skill to bosses.
Config.AttackSkill[2] = -1; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[1] is untimed skill.
Config.AttackSkill[3] = 500; // Primary skill to others.
Config.AttackSkill[4] = -1; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[3] is untimed skill.
Config.AttackSkill[5] = -1; // Secondary skill if monster is immune to primary.
Config.AttackSkill[6] = -1; // Secondary untimed skill if monster is immune to primary untimed.

{skipped code}

// Class specific config
Config.Curse[0] = 87; // Boss curse. Use skill number or set to 0 to disable.
Config.Curse[1] = 66; // Other monsters curse. Use skill number or set to 0 to disable.


Config.ExplodeCorpses = 74; // Explode corpses. Use skill number or 0 to disable. 74 = Corpse Explosion, 83 = Poison Explosion


*** Bone spirit/spear with corpse explosion and decrepify


Config.AttackSkill[0] = -1; // Preattack skill. Not implemented yet.
Config.AttackSkill[1] = 93; // Primary skill to bosses.
Config.AttackSkill[2] = -1; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[1] is untimed skill.
Config.AttackSkill[3] = 84; // Primary skill to others.
Config.AttackSkill[4] = -1; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[3] is untimed skill.
Config.AttackSkill[5] = -1; // Secondary skill if monster is immune to primary.
Config.AttackSkill[6] = -1; // Secondary untimed skill if monster is immune to primary untimed.

{skipped code}

// Class specific config
Config.Curse[0] = 87; // Boss curse. Use skill number or set to 0 to disable.
Config.Curse[1] = 87; // Other monsters curse. Use skill number or set to 0 to disable.


Config.ExplodeCorpses = 74; // Explode corpses. Use skill number or 0 to disable. 74 = Corpse Explosion, 83 = Poison Explosion


#################
#### PALADIN ####
#################


*** FoHer is not supported and it\'s a stupid idea to bot one.


*** Hammerdin with holybolt/redemption on immune


Config.AttackSkill[0] = -1; // Preattack skill. Not implemented yet.
Config.AttackSkill[1] = 112; // Primary skill to bosses.
Config.AttackSkill[2] = 113; // Primary aura to bosses
Config.AttackSkill[3] = 112; // Primary skill to others.
Config.AttackSkill[4] = 113; // Primary aura to others.
Config.AttackSkill[5] = 101; // Secondary skill if monster is immune to primary.
Config.AttackSkill[6] = 124; // Secondary aura.


*** Smiter with zeal on non-bosses


Config.AttackSkill[0] = -1; // Preattack skill. Not implemented yet.
Config.AttackSkill[1] = 97; // Primary skill to bosses.
Config.AttackSkill[2] = 122; // Primary aura to bosses
Config.AttackSkill[3] = 106; // Primary skill to others.
Config.AttackSkill[4] = 122; // Primary aura to others.
Config.AttackSkill[5] = -1; // Secondary skill if monster is immune to primary.
Config.AttackSkill[6] = -1; // Secondary aura.
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