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其实BOT本身提供了各种角色的攻击技能配置,很全面!
[quote=lighkl,148918]附上各职业技能设置:
AMA:
Config.AttackSkill[0] = 35; //攻擊時所施放的第一個技能
Config.AttackSkill[1] = 24; // 對主要MF怪物使用技能...[/quote] * Attack templates
* Made with intention to give insight into certain builds
!!! Do not copy/paste \"{skipped code}\" line, it will cause an error !!!
###################
#### SORCERESS ####
###################
*** Single element - lightning + chain lightning
Config.AttackSkill[0] = -1; // Preattack skill. Not implemented yet.
Config.AttackSkill[1] = 49; // Primary skill to bosses.
Config.AttackSkill[2] = -1; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[1] is untimed skill.
Config.AttackSkill[3] = 53; // Primary skill to others.
Config.AttackSkill[4] = -1; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[3] is untimed skill.
Config.AttackSkill[5] = -1; // Secondary skill if monster is immune to primary.
Config.AttackSkill[6] = -1; // Secondary untimed skill if monster is immune to primary untimed.
*** Single element - fireball + meteor
Config.AttackSkill[0] = -1; // Preattack skill. Not implemented yet.
Config.AttackSkill[1] = 56; // Primary skill to bosses.
Config.AttackSkill[2] = 47; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[1] is untimed skill.
Config.AttackSkill[3] = 56; // Primary skill to others.
Config.AttackSkill[4] = 47; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[3] is untimed skill.
Config.AttackSkill[5] = -1; // Secondary skill if monster is immune to primary.
Config.AttackSkill[6] = -1; // Secondary untimed skill if monster is immune to primary untimed.
*** Single element - blizzard + glacial spike
Config.AttackSkill[0] = -1; // Preattack skill. Not implemented yet.
Config.AttackSkill[1] = 59; // Primary skill to bosses.
Config.AttackSkill[2] = 55; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[1] is untimed skill.
Config.AttackSkill[3] = 59; // Primary skill to others.
Config.AttackSkill[4] = 55; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[3] is untimed skill.
Config.AttackSkill[5] = -1; // Secondary skill if monster is immune to primary.
Config.AttackSkill[6] = -1; // Secondary untimed skill if monster is immune to primary untimed.
*** Dual element - frozen orb + nova (with glacial spike to lightning immune)
Config.AttackSkill[0] = -1; // Preattack skill. Not implemented yet.
Config.AttackSkill[1] = 64; // Primary skill to bosses.
Config.AttackSkill[2] = 48; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[1] is untimed skill.
Config.AttackSkill[3] = 64; // Primary skill to others.
Config.AttackSkill[4] = 48; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[3] is untimed skill.
Config.AttackSkill[5] = -1; // Secondary skill if monster is immune to primary.
Config.AttackSkill[6] = 55; // Secondary untimed skill if monster is immune to primary untimed.
*** Dual element - blizzard + fireball (with meteor to cold immune and glacial spike to fire immune)
Config.AttackSkill[0] = -1; // Preattack skill. Not implemented yet.
Config.AttackSkill[1] = 59; // Primary skill to bosses.
Config.AttackSkill[2] = 47; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[1] is untimed skill.
Config.AttackSkill[3] = 59; // Primary skill to others.
Config.AttackSkill[4] = 47; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[3] is untimed skill.
Config.AttackSkill[5] = 56; // Secondary skill if monster is immune to primary.
Config.AttackSkill[6] = 55; // Secondary untimed skill if monster is immune to primary untimed.
*** Tri-element - blizzard with fireball, meteor on cold immune, nova on fire immune
Config.AttackSkill[0] = -1; // Preattack skill. Not implemented yet.
Config.AttackSkill[1] = 59; // Primary skill to bosses.
Config.AttackSkill[2] = 47; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[1] is untimed skill.
Config.AttackSkill[3] = 59; // Primary skill to others.
Config.AttackSkill[4] = 47; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[3] is untimed skill.
Config.AttackSkill[5] = 56; // Secondary skill if monster is immune to primary.
Config.AttackSkill[6] = 48; // Secondary untimed skill if monster is immune to primary untimed.
*** Tri-element - frozen orb with nova, fire wall on cold immune, glacial spike on lightning immune
Config.AttackSkill[0] = -1; // Preattack skill. Not implemented yet.
Config.AttackSkill[1] = 64; // Primary skill to bosses.
Config.AttackSkill[2] = 48; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[1] is untimed skill.
Config.AttackSkill[3] = 64; // Primary skill to others.
Config.AttackSkill[4] = 48; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[3] is untimed skill.
Config.AttackSkill[5] = 51; // Secondary skill if monster is immune to primary.
Config.AttackSkill[6] = 55; // Secondary untimed skill if monster is immune to primary untimed.
#####################
#### NECROMANCER ####
#####################
*** Poison nova with corpse explosion and lower resist
Config.AttackSkill[0] = -1; // Preattack skill. Not implemented yet.
Config.AttackSkill[1] = 92; // Primary skill to bosses.
Config.AttackSkill[2] = -1; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[1] is untimed skill.
Config.AttackSkill[3] = 92; // Primary skill to others.
Config.AttackSkill[4] = -1; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[3] is untimed skill.
Config.AttackSkill[5] = -1; // Secondary skill if monster is immune to primary.
Config.AttackSkill[6] = -1; // Secondary untimed skill if monster is immune to primary untimed.
{skipped code}
// Class specific config
Config.Curse[0] = 91; // Boss curse. Use skill number or set to 0 to disable.
Config.Curse[1] = 91; // Other monsters curse. Use skill number or set to 0 to disable.
Config.ExplodeCorpses = 74; // Explode corpses. Use skill number or 0 to disable. 74 = Corpse Explosion, 83 = Poison Explosion
{skipped code}
Config.PoisonNovaDelay = 2000; // Delay between two Poison Novas
*** Summoner with corpse explosion, amplify damage on non-bosses and decrepify on bosses
Config.AttackSkill[0] = -1; // Preattack skill. Not implemented yet.
Config.AttackSkill[1] = 500; // Primary skill to bosses.
Config.AttackSkill[2] = -1; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[1] is untimed skill.
Config.AttackSkill[3] = 500; // Primary skill to others.
Config.AttackSkill[4] = -1; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[3] is untimed skill.
Config.AttackSkill[5] = -1; // Secondary skill if monster is immune to primary.
Config.AttackSkill[6] = -1; // Secondary untimed skill if monster is immune to primary untimed.
{skipped code}
// Class specific config
Config.Curse[0] = 87; // Boss curse. Use skill number or set to 0 to disable.
Config.Curse[1] = 66; // Other monsters curse. Use skill number or set to 0 to disable.
Config.ExplodeCorpses = 74; // Explode corpses. Use skill number or 0 to disable. 74 = Corpse Explosion, 83 = Poison Explosion
*** Bone spirit/spear with corpse explosion and decrepify
Config.AttackSkill[0] = -1; // Preattack skill. Not implemented yet.
Config.AttackSkill[1] = 93; // Primary skill to bosses.
Config.AttackSkill[2] = -1; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[1] is untimed skill.
Config.AttackSkill[3] = 84; // Primary skill to others.
Config.AttackSkill[4] = -1; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[3] is untimed skill.
Config.AttackSkill[5] = -1; // Secondary skill if monster is immune to primary.
Config.AttackSkill[6] = -1; // Secondary untimed skill if monster is immune to primary untimed.
{skipped code}
// Class specific config
Config.Curse[0] = 87; // Boss curse. Use skill number or set to 0 to disable.
Config.Curse[1] = 87; // Other monsters curse. Use skill number or set to 0 to disable.
Config.ExplodeCorpses = 74; // Explode corpses. Use skill number or 0 to disable. 74 = Corpse Explosion, 83 = Poison Explosion
#################
#### PALADIN ####
#################
*** FoHer is not supported and it\'s a stupid idea to bot one.
*** Hammerdin with holybolt/redemption on immune
Config.AttackSkill[0] = -1; // Preattack skill. Not implemented yet.
Config.AttackSkill[1] = 112; // Primary skill to bosses.
Config.AttackSkill[2] = 113; // Primary aura to bosses
Config.AttackSkill[3] = 112; // Primary skill to others.
Config.AttackSkill[4] = 113; // Primary aura to others.
Config.AttackSkill[5] = 101; // Secondary skill if monster is immune to primary.
Config.AttackSkill[6] = 124; // Secondary aura.
*** Smiter with zeal on non-bosses
Config.AttackSkill[0] = -1; // Preattack skill. Not implemented yet.
Config.AttackSkill[1] = 97; // Primary skill to bosses.
Config.AttackSkill[2] = 122; // Primary aura to bosses
Config.AttackSkill[3] = 106; // Primary skill to others.
Config.AttackSkill[4] = 122; // Primary aura to others.
Config.AttackSkill[5] = -1; // Secondary skill if monster is immune to primary.
Config.AttackSkill[6] = -1; // Secondary aura. |
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