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但33版我在这个赛季用的不大顺手了,team的时候,老是有char被定义为leech,明明都设置的是help来着。无奈之下只好用35版。
至于d2c的拾取,我发一个我自己用的。共参考。废了老大劲整理的,基本1星期能捡到几样吧。
[Type] == ring && [Quality] == unique # [ItemMaxManaPercent] == 25 // Stone of Jordan
[Name] == Grimshield && [Quality] == rare # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 && [FBR] >= 30 && [FHR] >= 10//sor盾,30,20,4r具有基本价值,如果再有fhr.plr.hfd.任意2项价格就飙升
[Name] == Grimshield && [Quality] == rare # [PaladinSkills] >= 1 && [FireResist] >= 16 //pal盾,def高值钱
[Name] == boneshield && [Quality] == rare # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 && [FBR] >= 30//sor盾,过渡使用
[Name] == towershield && [Quality] == rare # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60 && [FBR] >= 30//sor盾,过渡使用
[Name] == Lance && [Quality] == rare # [EnhancedDamage] >= 140 && [Maxdurability] >= 50
[Name] == MarteldeFer && [Quality] == rare # [EnhancedDamage] >= 140
[Type] == Scepter && [Quality] == Magic # [PaladinSkills] == 2 && [SkillBlessedHammer] == 3 //&& [FCR] >= 10
[Type] == wand && [Quality] == magic # [MaxMana] +[energy] >= 60 && [FireResist]+[LightResist]+[ColdResist] >= 70 && [FCR] >= 20
[Type] == wand && [Quality] == magic # [MaxMana] +[energy] >= 60 && [FCR] >= 20 && [FireResist]>=15
[Type] == wand && [Quality] == magic # [MaxMana] +[energy] >= 60 && [FCR] >= 20 && [Strength]>= 10
[Type] == wand && [Quality] == rare # [MaxMana] +[energy] >= 60 && [FireResist]+[LightResist]+[ColdResist] >= 70 && [FCR] >= 20
[Type] == wand && [Quality] == rare # [MaxMana] +[energy] >= 60 && [Strength]>= 10 && [FCR] >= 20
[Type] == Scepter && [Quality] == rare # [PaladinSkills] == 2 && [SkillBlessedHammer] == 3 //&& [FCR] >= 10
[Type] == scepter && [Quality] == rare # [EnhancedDamage] >= 170
[Name] == ExecutionerSword && [Quality] == rare # [EnhancedDamage] >= 160 && [ItemReqPercent] <= -30
[Name] == OrnatePlate && [Quality] == rare # [ItemReqPercent] <= -30 && [Defense] >= 800 && [MaxHP] >= 50 && [FireResist] >= 20 //这个是理想的了,能捡到就是rp爆发,自己减少部分条件
[Name] == OrnatePlate && [Quality] == rare #[Defense] >= 800 && [MaxHP] >= 30//具有基本价值,最好还有加life和mana
[Name] == OrnatePlate && [Quality] == rare # [ItemReqPercent] <= -20 && [Defense] >= 800 && [MaxHP] >= 50 && [FireResist] >= 20
[Name] == MagePlate && [Quality] == rare # [Defense] >= 400 && [FHR] >= 24 && [FireResist]+[LightResist]+[ColdResist] >= 50//sor用的,捡到的已经可用,若有加生命的,plr的就更好了
[Name] == MagePlate && [Quality] == rare # [Defense] >= 400 && [FHR] >= 24 && [FireResist]+[ColdResist] >= 50 && [MaxHP] >= 50//sor用的,捡到的已经可用,若有加生命的,plr的就更好了
[Name] == MagePlate && [Quality] == rare # [Defense] >= 450 && [FireResist]+[LightResist]+[ColdResist]>= 25 && [MaxHP] >= 50//pal用的,捡到的已经可用,若有加生命的,plr的就更好了
[Type] == amulet && [Quality] == rare # [ItemAddClassSkills] >= 1 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60//有1技能,有全抗的可暂时保留,若不是全抗就npc。有fcr.mana.lf.str.dex.plr更好,但也意义不大。
[Type] == amulet && [Quality] == rare # [ItemAddClassSkills] >= 2 && [FireResist]+[LightResist] >= 40
[Type] == amulet && [Quality] == rare # [ItemAddClassSkills] >= 2 && [FireResist]+[ColdResist] >= 40
[Type] == amulet && [Quality] == rare # [ItemAddClassSkills] >= 2 && [FireResist]+[PoisonResist] >= 40
[Type] == amulet && [Quality] == rare # [ItemAddClassSkills] >= 1 && [Strength]>= 10 && [Dexterity] >= 10//若同时加大量life或mana可保留
[Type] == boots && [Quality] == rare # [FRW] >= 20 && [FHR] >= 10 && [FireResist]+[LightResist] >= 40 && [ItemMagicBonus] < 1
[Type] == boots && [Quality] == rare # [FRW] >= 20 && [FHR] >= 10 && [FireResist]+[ColdResist] >= 40 && [ItemMagicBonus] < 1
[Type] == boots && [Quality] == rare # [FRW] >= 20 && [FHR] >= 10 && [FireResist]+[PoisonResist] >= 40 && [ItemMagicBonus] < 1
[Type] == belt && [Quality] == rare # [FHR] >= 17 && [FireResist]+[LightResist] >=40 && [MaxHP] >= 30//捡到后人工判断力量需求和层数是否4层。写起来太多。
[Type] == belt && [Quality] == rare # [FHR] >= 17 && [FireResist]+[ColdResist] >= 40 && [MaxHP] >= 30//捡到后人工判断力量需求和层数是否4层。写起来太多。
[Type] == belt && [Quality] == rare # [FHR] >= 17 && [FireResist]+[PoisonResist] >= 40 && [MaxHP] >= 30//捡到后人工判断力量需求和层数是否4层。写起来太多。
[Type] == belt && [Quality] == rare # [FireResist]>= 20 && [MaxHP] >= 50 && [Strength] >= 15//没hfr的,起码3抗全,加力量和hp多的才留,估计也没有
[Type] == helm && [Quality] == rare # [MaxHP] >= 20 && [Defense] >= 110 && [FireResist]+[LightResist] >= 40 //def最好过200.没有fhr,pal用
[Type] == helm && [Quality] == rare # [MaxHP] >= 20 && [Defense] >= 110 && [FireResist]+[ColdResist] >= 40 //def最好过200.没有fhr,pal用
[Type] == helm && [Quality] == rare # [MaxHP] >= 20 && [Defense] >= 110 && [FireResist]+[PoisonResist] >= 40 //def最好过200.没有fhr,pal用
[Type] == helm && [Quality] == rare # [MaxHP] >= 30 && [FHR] >= 10 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 40 //这个不要求防御,但要求fhr,4r不要求fr。sor用
[Type] == ring && [Quality] == rare # [FCR] >= 10 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 30
[Type] == ring && [Quality] == rare # [FCR] >= 10 && [Strength]+[Dexterity] >= 15
[Type] == ring && [Quality] == rare # [Strength]+[Dexterity] >= 10 && [FireResist]+[LightResist]+[ColdResist]>= 40
//FCR为前提 . 抗性>30 有交易价值。有LF MANA.STR.DEX等MOD价格飙升。
//[Name] == HeavyBelt && [Quality] == set # [MinDamage] == 5 // Iratha\'s Cord
//[Name] == Crown && [Quality] == set # [FireResist] == 30 && [LightResist] == 30 // Iratha\'s Coil
//[Type] == amulet && [Quality] == set # [PoisonResist] == 30 // Iratha\'s Collar
//[Name] == LightGauntlets && [Quality] == set # [ColdResist] == 30 // Iratha\'s Cuff
//[Name] == Belt && [Quality] == set # [ColdResist] == 20 && [MaxHP] == 20 // Hsarus\' Iron Stay
//[Name] == ChainBoots && [Quality] == set # [FireResist] >= 20 // Hsarus\' Iron Heel
[Name] == MagePlate && [Quality] == superior # [EnhancedDefense] >= 15 // Enigma
// ##### Potions #######################
//[Name] == GreaterHealingPotion
[Name] == SuperHealingPotion
//[Name] == GreaterManaPotion
[Name] == SuperManaPotion
[Name] == RejuvenationPotion
[Name] == FullRejuvenationPotion
//[Name] == Blade && [Quality] == unique # [MaxMana] >= 50
//[Name] == StuddedLeather && [Quality] == unique # [Strength]+[Dexterity] >= 20
[Name] == FullPlateMail && [Quality] == unique # [FireResist] >= 35
[Name] == Boots && [Quality] == unique # [FireResist] >= 25
//[Name] == Gauntlets && [Quality] == unique# [EnhancedDefense] >= 10//霜燃
//[Name] == GothicShield && [Quality] == unique # [FireResist] >= 40//囚牢
//[Name] == HeavyGloves && [Quality] == unique # [MaxHP] >= 40 //血拳
//[Name] == LightGauntlets && [Quality] == unique # [FCR] >= 20 //法师之拳
//[Name] == PlatedBelt && [Quality] == unique # [Strength]+[Dexterity] >= 15 //锋利扣带
//[Type] == amulet && [Quality] == unique # [FireResist] >= 50
//[Name] == GrimHelm && [Quality] <= superior # [Sockets] == 0
//[Name] == GrimShield && [Quality] <= superior # [Sockets] == 0
[Name] == FlawlessRuby
[Name] == FlawlessTopaz
[Name] == FlawlessSkull
//[Name] == FlawlessDiamond
[Name] == PerfectDiamond
//[Name] == PerfectEmerald
[Name] == PerfectRuby
[Name] == PerfectSapphire
[Name] == PerfectSkull
[Name] == PerfectTopaz
// ##### mf #######################
//[Name] == DeathMask && [Quality] <= superior # [Sockets] == 3
//[Name] == SkullCap && [Quality] == unique # [ItemMagicBonus] >= 50//塔因头盔
//[Name] == ChainGloves && [Quality] == unique # [ItemMagicBonus] >= 40//幸运手套
//[Name] == HeavyBelt && [Quality] == unique # [ItemMagicBonus] >= 30//金色包袱
//[Name] == Dagger && [Quality] == unique # [ItemMagicBonus] >= 100 //海鸥
//[Name] == RingMail && [Quality] == set # [Defense] >= 60 // Angelic Mantle
/[Type] == ring && [Quality] == set # [MaxHP] == 20 // Angelic Halo
//[Type] == amulet && [Quality] == set # [ItemLightRadius] == 3 && [ItemDamageToMana] == 20 // Angelic Wings
//[Name] == KiteShield && [Quality] == set # [ItemMagicBonus] >= 20// Milabrega\'s Orb
//[Type] == boots && [Quality] == rare # [ItemMagicBonus] >= 25
//[Type] == boots && [Quality] == magic # [ItemMagicBonus] >= 25 |
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