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[quote=肥猫啊,104845]大箱子正常使用,挂BOT用和战网没什么区别。
就是运气比较衰,至今没挂出31号,除了SOR都在走路,KP和乌龟,好在不用担心被办,随意CR。[/quote] function NTT_ManageStash(invitem)
{
var i, x, y;
var _items;
var _stashall;
var StashHeight = (me.gametype == 0) ? 4 : 8;
var _ignorestring = _NTT_IgnoredItems.join();
var _ignoreitem;
if(!GetUIState(0x19))
return false;
if(arguments.length < 1)
_stashall = true;
else
_stashall = false;
if(!NTC_StashGoldFull() && NTC_MyGoldCarry() > NTConfig_MinGoldToStash)
{
var _mygold = NTC_MyGoldCarry();
Gold(3, _mygold);
for(i = 0 ; i < 2 ; i++)
{
NTC_Delay(500);
if(_mygold > NTC_MyGoldCarry())
break;
}
}
var _stashspace = new Array(StashHeight);
for(y = 0 ; y < StashHeight ; y++)
_stashspace[y] = new Array(10);
for(y = 0 ; y < StashHeight ; y++)
{
for(x = 0 ; x < 10 ; x++)
_stashspace[y][x] = 0;
}
_items = me.GetItems();
if(!_items)
return false;
for(i = 0 ; i < _items.length ; i++)
{
if(_items.mode == 0 && _items.itemloc == 4)
{
for(y = 0 ; y < _items.ysize ; y++)
{
for(x = 0 ; x < _items.xsize ; x++)
_stashspace[y+_items.y][x+_items.x] = 1;
}
}
}
for(i = 0 ; i < _items.length ; i++)
{
if(_items.mode == 0 && _items.itemloc == 0 && (_stashall || (_items.x == invitem.x && _items.y == invitem.y)))
{
if(_stashall)
{
_ignoreitem = (NTConfig_Columns[_items.y][_items.x] == 0);
if(!_ignoreitem)
{
if( _ignorestring.indexOf(_items.code) != -1 || NTSI_CheckItem(_items) <= 0 )
_ignoreitem = true;
}
}
else
_ignoreitem = false;
if(!_ignoreitem)
{
_itemdone = false;
for(y = 0 ; y < StashHeight ; y++)
{
if(_itemdone)
break;
for(x = 0 ; x < 10 ; x++)
{
if(_itemdone)
break;
if(_stashspace[y][x] == 0)
{
if((x+_items.xsize-1) < 10 && (y+_items.ysize-1) < StashHeight)
{
var _havespace = true;
for(m = 0 ; m < _items.ysize ; m++)
{
for(n = 0 ; n < _items.xsize ; n++)
{
if(_stashspace[y+m][x+n] == 1)
{
_havespace = false;
m = 4;
break;
}
}
}
if(_havespace)
{
if(NTC_ItemToCursor(_items))
{
for(n = 0 ; n < 80 ; n++)
{
if((n % 40) == 0)
me.ClickItem(0, x, y, 4);
NTC_Delay(100);
if(!me.itemoncursor)
break;
}
if(n < 80)
{
for(m = 0 ; m < _items.ysize ; m++)
{
for(n = 0 ; n < _items.xsize ; n++)
_stashspace[y+m][x+n] = 1;
}
}
NTC_PingDelay(200);
}
_itemdone = true;
}
}
}
}
}
}
if(!_stashall)
return true;
}
}
return true;
}
我自己是这么改的,你看看对吗?不起作用呢……。 |
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