在cow.js里:把
if (!Storage.Cube.MoveTo(leg) || !Storage.Cube.MoveTo(tome) || !Cubing.openCube()) {
throw new Error("Failed to cube leg and tome");
改成:
if ( !Cubing.openCube() || !Storage.Cube.MoveTo(leg) || !Storage.Cube.MoveTo(tome)) {
throw new Error("Failed to cube leg and tome");