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大家好,我想问问,关于KOL拾取文件是不是也要区分临时拾取和常规拾取
意思就是合成可以调用的区别
源文件里面几乎一样的,不区分调用物品?
比如我要合成宝石或者符文,不需要在后面@?
现在我遇到的问题是合成没反应,人物里面设置cube =ture;了
Config.Cubing = true; // Set to true to enable cubing.
// Ingredients for the following recipes will be auto-picked, for classids check libs/NTItemAlias.dbl
Config.Recipes.push([Recipe.Gem, "Flawless Amethyst"]);
Config.Recipes.push([Recipe.Gem, "Flawless Amethyst"]); // Make Perfect Amethyst
Config.Recipes.push([Recipe.Gem, "Flawless Topaz"]); // Make Perfect Topaz
Config.Recipes.push([Recipe.Gem, "Flawless Sapphire"]); // Make Perfect Sapphire
Config.Recipes.push([Recipe.Gem, "Flawless Emerald"]); // Make Perfect Emerald
Config.Recipes.push([Recipe.Gem, "Flawless Ruby"]); // Make Perfect Ruby
Config.Recipes.push([Recipe.Gem, "Flawless Diamond"]); // Make Perfect Diamond
Config.Recipes.push([Recipe.Gem, "Flawless Skull"]); // Make Perfect Skull
妈的就是不合成
和我拾取文件有关系么
我的拾取是
[name] == perfectamethyst || [name] == perfecttopaz || [name] == perfectdiamond || [name] == perfectsapphire
[name] == perfectAmethyst
[name] == perfectDiamond
[name] == perfectEmerald
[name] == perfectRuby
[name] == perfectSapphire
[name] == perfectSkull
[name] == perfectTopaz
[name] == flawlesstopaz @
[name] == flawlessamethyst @
[name] == flawlesssapphire@
[name] == flawlessruby @
[name] == flawlessskull @
[name] == flawlessemerald @
[name] == flawlessdiamond @
加不加@都不合成
哪里需要注意的,请教 |
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