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你的圖怎麼看起來像是Pal的腳本啊
照4樓說的做,應該就可以吧
下面是一些對應技能,把你要用的設一下
// Attack configuration
//------------------------------------------------------------------------------
// 39 冰彈 Ice Bolt; 45 冰風暴 Ice Blast; 55 冰尖柱 Glacial Spike; 59 暴風雪 Blizzard; 64 冰封球 Frozen Orb
// 42 靜態立場 Static Field; 49 閃電 Lightning; 53 連鎖閃電 Chain Lightning; 57 雷雲風暴 Thunder Storm
// 36 火彈 Fire Bolt; 47 火球 Fireball; 56 隕石 Meteor; 62 九頭火蛇 Hydra
NTConfig_AttackSkill[0] = 0; // First skill. Set to 0 if you won\'t
NTConfig_AttackSkill[1] = 59; // Primary skill to boss.
NTConfig_AttackSkill[2] = 55; // Primary untimed skill to boss. Set to 0 if you won\'t
NTConfig_AttackSkill[3] = 59; // Primary skill to others.
NTConfig_AttackSkill[4] = 55; // Primary untimed skill to others. Set to 0 if you won\'t
NTConfig_AttackSkill[5] = 59; // Secondary skill in case monster is immune to primary skill. Set to 0 if you won\'t
NTConfig_AttackSkill[6] = 55; // Secondary untimed skill. Set to 0 if you won\'t
NTconfig_HighMaxAttack = true;
MonstersToAttackFirst = // add or subtract monster id\'s to attack first in a mob monsters that resurrect or spawn others are good choices here
[69,55,64,58,59,42,60,61,62,101,102,103,104,190,191,
192,193,194,206,207,208,209,228,239,240,
241,278,279,280,281,282,283,303,312,480,
481,482,483,484,485,486,529];
NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss. |
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