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//------------------------------------------------------------------------------
// Gamble configuration
// To specify what items to gamble, adjust the array with the desired item codes
//------------------------------------------------------------------------------
//NTConfig_Gamble = true; // Enable gambling
//NTConfig_GambleStartGold = 2000000; // Gold amount to start the gambling
//NTConfig_GambleStopGold = 1000000; // Gold amount to stop the gambling
NTConfig_GambleItem.push(520); // Amulets
NTConfig_GambleItem.push(522); // Rings
//NTConfig_GambleItem.push(418); // Circlets
//NTConfig_GambleItem.push(419); // Coronets
//NTConfig_GambleItem.push(334); // Leather Gloves
//NTConfig_GambleItem.push(335); // Heavy Gloves
//NTConfig_GambleItem.push(336); // Chain Gloves
//NTConfig_GambleItem.push(337); // Light Gauntlets
//NTConfig_GambleItem.push(338); // Gauntlets
//------------------------------------------------------------------------------
// General configuration
//------------------------------------------------------------------------------
NTConfig_PublicMode = false;
NTConfig_CheckCloneDiablo = true; // Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg.
NTConfig_OpenChest = true; // Set to true to open chest
me.quitonhostile = true;
//------------------------------------------------------------------------------
// Attack configuration
//------------------------------------------------------------------------------
//2 = Throw
//6 = Magic Arrow
//7 = Fire Arrow
//10 = Jab
//11 = Cold Arrow
//12 = Multiple Shot
//16 = Exploding Arrow
//17 = Slow Missiles
//21 = Ice Arrow
//22 = Guided Arrow
//24 = Charged Strike
//25 = Plague Jav
//26 = Strafe
//27 = Immolation Arrow
//28 = Decoy
//30 = Fend
//31 = Freezing Arrow
//35 = Lightning Fury
//Jav AMA
NTConfig_AttackSkill[0] = 0; // First skill. Maybe slow missiles
NTConfig_AttackSkill[1] = 34; // Primary skill to super unique/champion.
NTConfig_AttackSkill[2] = 24; // Primary untimed skill to super unique/champion.
NTConfig_AttackSkill[3] = 35; // Primary skill to others.
NTConfig_AttackSkill[4] = 35; // Primary untimed skill to others.
NTConfig_AttackSkill[5] = 35; // Secondary skill in case monster is immune to primary skill.
NTConfig_AttackSkill[6] = 35; // Secondary untimed skill.
NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.
NTConfig_Usevalkyrie = false;
//bow Ama
/*
NTConfig_AttackSkill[0] = 28; // First skill. Maybe slow missiles
NTConfig_AttackSkill[1] = 26; // Primary skill to super unique/champion.
NTConfig_AttackSkill[2] = 26; // Primary untimed skill to super unique/champion.
NTConfig_AttackSkill[3] = 26; // Primary skill to others.
NTConfig_AttackSkill[4] = 26; // Primary untimed skill to others.
NTConfig_AttackSkill[5] = 6; // Secondary skill in case monster is immune to primary skill.
NTConfig_AttackSkill[6] = 6; // Secondary untimed skill.
NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.
NTConfig_Usevalkyrie = true;
*/
// Check self safe in field (NOT in town). Set to 0 if you won't
// 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
NTConfig_CheckSelfSafe = 0x01;
// Check merc's safe in field (NOT in town). Set to 0 if you won't
// 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
NTConfig_CheckMercSafe = 0x01;
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