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[bot教程]ETAL V7详细使用方法

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 楼主| 发表于 2013-6-12 18:48:03 | 只看该作者
// 箱子合成
    NTConfig_Cubing = false;        // Enable cubing
    //NTConfig_CubingItem.push([NTCU_GEM, 560]);                    // Flawless Amethyst
    //NTConfig_CubingItem.push([NTCU_GEM, 565]);                    // Flawless Topaz
    //NTConfig_CubingItem.push([NTCU_GEM, 570]);                    // Flawless Saphire
    //NTConfig_CubingItem.push([NTCU_GEM, 575]);                    // Flawless Emerald
    //NTConfig_CubingItem.push([NTCU_GEM, 580]);                    // Flawless Ruby
    //NTConfig_CubingItem.push([NTCU_GEM, 585]);                    // Flawless Diamond
    //NTConfig_CubingItem.push([NTCU_GEM, 600]);                    // Flawless Skull
    //NTConfig_CubingItem.push([NTCU_MAGIC, 420]);                    // Magic Tiara
    //NTConfig_CubingItem.push([NTCU_MAGIC, 421]);                    // Magic Diadem
    //NTConfig_CubingItem.push([NTCU_MAGIC, 285]);                  // maiden javelin - ilvl 71
    //NTConfig_CubingItem.push([NTCU_MAGIC, 295]);                  // ceremonial javelin - ilvl 77
    //NTConfig_CubingItem.push([NTCU_MAGIC, 305]);                  // matriarchal javelin - ilvl 80
    //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]);                // Magic Small Charm
    //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]);                // Magic Grand Charm
    //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]);            // Craft Heavy Bracers
    //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]);            // Craft Vambraces
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]);            // Craft Casque
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]);            // Craft Armet
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]);            // Craft Battle Boots
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]);            // Craft Mirrored Boots
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]);            // Craft Sharkskin Gloves
  //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]);            // Craft Vampirebone Gloves
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]);            // Craft Mesh Belt
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]);            // Craft Mithril Coil
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]);            // Craft Amulet
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]);            // Craft Ring
    //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]);            // Craft Amulet
    //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BOOTS, 385]);            // CASTER Demonhide Boots
    //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BOOTS, 455]);            // CASTER Wyrmhide Boots
    //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BELT, 461]);            // CASTER Vampirefang Belt
    //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BELT, 391]);            // CASTER Sharkskin Belt
    //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]);            // Craft Monarch
    //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]);            // Craft Amulet
    //NTConfig_CubingItem.push([NTCU_ESSENSE, 0]);
    //NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
    //NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
    //NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
    //NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
    //NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
    //NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
    //NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
    //NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
    //NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
    //NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
    //NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
    //NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
    //NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
    //NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
    //NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
    //NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
    //NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
    //NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
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12#
 楼主| 发表于 2013-6-12 18:48:25 | 只看该作者
//NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
    //NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
    //NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
    //NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
    //NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);
    //***** Include the following, Primary item must be setted in item_configs folder *****
    //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 436]);            // Socket Great Hauberk
    //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 435]);            // Socket Boneweave
    //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 443]);            // Socket Archon Plate
    //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 438]);            // Socket Hellforge Plate
    //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 439]);            // Socket Kraken Shell
    //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]);            // Socket Sacred Armor
    //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 254]);                // Socket Colossus Voulge
    //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]);                // Socket Thresher
    //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]);                // Socket Cryptic Axe
    //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]);                // Socket Great Poleaxe
    //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]);                // Socket Giant Thresher
    //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 29]);                // Socket Crystal Sword
    //NTConfig_CubingItem.push([NTCU_SOCKET_SHIELD, 447]);                // Socket Monarch
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 148]);        // HONE SUNDAN : Exceptional -> Elite
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 157]);        // RIBCRACKER : Exceptional -> Elite
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 103]);        // SUICIDE BRANCH : Exceptional -> Elite
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]);        // TITANS\'S REVENGE : Exceptional -> Elite
    //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 335]);            // BLOODFIST : Normal -> Exceptional
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 381]);            // BLOODFIST or GRAVEPALM: Exceptional -> Elite
    //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]);            // MAGEFIST : Normal -> Exceptional
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]);            // MAGEFIST or LAVA GOUT : Exceptional -> Elite   

//NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 339]);            // HOTSPUR: Normal -> Exceptional
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 385]);            // HOTSPUR or INFERNOSTRIDE : Exeptional -> Elite
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 385]);            // WATERWALK : Exeptional -> Elite
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]);            // GORE RIDER : Exceptional -> Elite
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]);            // SKIN OF THE VIPERMAGI : Exceptional -> Elite
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13#
 楼主| 发表于 2013-6-12 18:48:46 | 只看该作者
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 365]);            // SHAFTSTOP : Exeptional -> Elite
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 420]);            // KIRA\'S GUARDIAN : Exeptional -> Elite
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]);            // ARREAT\'S FACE : Exceptional -> Elite
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 487]);            // HOMUNCULUS : Exceptional -> Elite
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]);            // HERALD OF ZAKARUM : Exceptional -> Elite
//------------------------------------------------------------------------------
    // Gamble configuration
    // To specify what items to gamble, adjust the array with the desired item codes
    //------------------------------------------------------------------------------
    // 賭博
    NTConfig_Gamble = false;            // Enable gambling
    NTConfig_GambleStartGold = 2600000;        // Gold amount to start the gambling
    NTConfig_GambleStopGold = 300000;        // Gold amount to stop the gambling
    NTConfig_GambleItem.push(520);            // Amulets
    NTConfig_GambleItem.push(522);            // Rings
    NTConfig_GambleItem.push(418);            // Circlets
    NTConfig_GambleItem.push(419);            // Coronets
    //NTConfig_GambleItem.push(334);        // Leather Gloves
    //NTConfig_GambleItem.push(335);        // Heavy Gloves
    //NTConfig_GambleItem.push(336);        // Chain Gloves
    //NTConfig_GambleItem.push(337);        // Light Gauntlets
    //NTConfig_GambleItem.push(338);        // Gauntlets
    //NTConfig_GambleItem.push(331);            // Kite Shield
    //------------------------------------------------------------------------------
    // General configuration
    //------------------------------------------------------------------------------
    NTConfig_PublicMode = false;            // if you set this to true make sure party leecheronly in leech sections is set tp false
    NTConfig_CheckCloneDiablo = true;        // Set to true if you want to wait in game after notifying \"Diablo Walks the Earth\" msg.
    NTConfig_SoJWaitTime = 5;            // Time in minutes to wait for the next SoJ sale. Set to 0 to disable SoJ notifier.
    NTConfig_FastPickit = false;            // 快速撿取Recomended only in Public games with a Snag delay of 0 (Can cause Chickens only use if you have to beat out leechers)
    NTConfig_UseMerc = true;            // Set to true if you use a mercenary, will revive merc at a reviver npc.
    NTConfig_ResetEnigma =false;              // 傳送BUG出現時是否重穿謎團
    me.quitonhostile = false;            // Set to true to quit when someone hostiles you
    NTConfig_KillHostilePlayer = false;        // 是否殺敵對者.me.quitonhostile必須是false
    NTConfig_QuitOnPing = 900;            // PING多高會離開遊戲. 0 = disabled.
    NTConfig_PingInterval = 10;            // 上面的設定數值持續幾秒就離開遊戲, exit game. 0 = disabled / x = time interval in seconds.
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 楼主| 发表于 2013-6-12 18:49:10 | 只看该作者
NTConfig_ClearPosition = true;            // 殺掉頭目後是否清理周圍小怪
    NTConfig_SwitchTele = false;             // 是否換第2套有高FCR武器+盾來傳送use this if higher fcr on switch for tele make sure attack switch is tab 1 and is a slight chance of breaking an eth cta spirit
    NTConfig_StopIfStashInventoryFull = true;        // 倉庫滿了是否停止BOT (helpful for HardCore players) must configure NTConfig_FreeRowsQuit below
    NTConfig_FreeRowsQuit = 2;            // # of free colums to have in inventory if less then bot will idle only if NTConfig_StopIfStashInventoryFull is set to true
    NTConfig_SkipRegularMonsters = false;        //全局設定 TRUE將只殺精英以上的怪 If true will only kill Champions, Uniques and Bosses
    NTConfig_DropExtraRejuvs = false;        // 腰帶滿時地上有回復藥水時要如何處理false=喝掉.true=丟掉(不清楚是否只撿大瓶的)
    NTConfig_TeleGrab = 0;                 // 傳送時開啟撿取物品(建議有使用靈氣BUG者使用)0 = No, 1 = Yes.
    NTConfig_CheckPassword = false;         // 開啟的遊戲沒有密碼時是否離開
    NTConfig_TreasureHunting = false;        // 未使用不知道功能enable this to turn on the clue messages diffrent one every time you precast
    NTConfig_GoWestFromLut = false;            // 遊戲開始時在ACT2是否用NPC到ACT1
    NTConfig_MinPots = 1;                // 若checkselfsafe 0x01 有設定時 少於這個數目的水將會回城補水
    NTConfig_UseKeysForPlaceHolder = true;        // set this to true to keep a keys in your inventory.  In the event that the bot has no space for id scrolls it will sell the keys instead of one of your items
    //-------------------------------------------------------------------------------
    // logging options the output from these setting are found in logs folder txt files
    //-------------------------------------------------------------------------------
    NTConfig_LogShrines = false;              // 紀錄所找到的神殿到文字檔案logs shrines found by NTConfig_Shrines array
    NTConfig_LogCraftingString = false;        // 紀錄丟進寶箱合成的東西到文字檔案logs the string of ingredients that goes into cube
    //------------------------------------------------------------------------------
    // manager options output from these goes into manager
    //------------------------------------------------------------------------------
    // 在item log顯示所賣的東西(magic=4, set=5, rare=6, unique=7) 4=藍色魔法物品以上的都顯示
    NTConfig_LogSoldItemQuality = 7;        // set to \"0\" to disable.  The bot will log items >= item quality set. example \"4\" would log everything \"6\" would log rare and unique only (magic=4, set=5, rare=6, unique=7)
    // 顯示丟進寶箱合成的東西 0 = 不顯示 1 = item log 2 = common log
    NTConfig_CubeProcessToManager = 2;        // logs the string of ingredients that goes into cube 0 = don\'t log, 1 = log in item log, 2 = log to common log
   
    //-------------------------------------------------------------------------------
    // Immunity skipping   
    //-------------------------------------------------------------------------------
    // 設定要跳過的無效怪
    // 這裡設定的地圖編號會忽略下面的設定
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 楼主| 发表于 2013-6-12 18:49:30 | 只看该作者
NTConfig_AreasToNotSkipImmunes = [131, 108];    // add area ids into the array seperated by \",\" for any area you want to turn off immunity skipping
    NTConfig_SkipSingle[0] = false;        //skips all physical immunes
    NTConfig_SkipSingle[1] = false;        //skips all magic immunes
    NTConfig_SkipSingle[2] = false;        //skips all fire immunes
    NTConfig_SkipSingle[3] = false;        //skips all lightning immunes
    NTConfig_SkipSingle[4] = false;        //skips all cold immunes
    NTConfig_SkipSingle[5] = false;        //skips all poison immunes
    NTConfig_SkipDual[0]   = false;        //skips all dual physical + magic immunes
    NTConfig_SkipDual[1]   = false;        //skips all dual physical + fire immunes
    NTConfig_SkipDual[2]   = false;        //skips all dual physical + lightning immunes
    NTConfig_SkipDual[3]   = false;        //skips all dual physical + cold immunes
    NTConfig_SkipDual[4]   = false;        //skips all dual physical + poison immunes
    NTConfig_SkipDual[5]   = false;        //skips all dual magic + fire immunes
    NTConfig_SkipDual[6]   = false;        //skips all dual magic + lightning immunes
    NTConfig_SkipDual[7]   = false;        //skips all dual magic + cold immunes
    NTConfig_SkipDual[8]   = false;        //skips all dual magic + poison immunes
    NTConfig_SkipDual[9]   = false;        //skips all dual fire + lightning immunes
    NTConfig_SkipDual[10]  = false;        //skips all dual fire + cold immunes
    NTConfig_SkipDual[11]  = false;        //skips all dual fire + poison immunes
    NTConfig_SkipDual[12]  = false;        //skips all dual lightning + cold immunes
    NTConfig_SkipDual[13]  = false;        //skips all dual lightning + poison immunes
    NTConfig_SkipDual[14]  = false;        //skips all dual cold + poison immunes
    //------------------------------------------------------------------------------
    // cain id and other town configs
    //------------------------------------------------------------------------------
    NTConfig_IdentAtCain = false;        // 是否使用Cain鑑定. will skip using cain if something in inventory is suppose to be kept unid.  Also will not log sold items
    NTConfig_PocketChange = 500000;        // 設定所保留的金幣.  Make adjustments to this and repair to keep equiptment from breaking
    NTConfig_DontCainAct = [0];        // 設定不使用Cain的act.EX:[4,5]為act4.5不使用.  Set to \"0\" to id in all acts
    NTConfig_Repair = \"40\";            // Set to how much durability you want to repair at 40 is normal 99 is as soon as you loose one point
    NTConfig_AlwaysUseCain = false;        // 永遠使用Cain鑑定. this to true to always use cain even it it will id something that is not suppose to be id\'d that is stuch in inventory
    NTConfig_DropCainItems = false;        // 物品是否丟掉true或賣商人false
    //------------------------------------------------------------------------------
    // DPS Meter Config
    //------------------------------------------------------------------------------   
    DPSMeter = false;            //傷害計量表 會顯示在人物頭上.This toggles the DPS Meter on / off.
    miniDPSDisplay = false;            //Set true if you run a resolution below 800*600. Formatting removed.
    DPSScanSpeed = 50;             //Delay between Each Scan.
    DPSDisplayRate = 1000;             //DPS Recalculated and displayed in ms. (Default 1000)
    DPSScanHist = 2;             //History to scan in seconds. (Default 2)   
        
    //----------------------------------------------------------------------------------
    //Open chest configs configs.  
    //-----------------------------------------------------------------------------------
    //Chest id\'s can be added to NTConfig_Chestids.  Look for id\'s in character config chest id txt
    //chest id\'s can be found in the character config chest id.txt thanks to hash_pipe for all the chest id\'s. Amazing list!!
    //----------------------------------------------------------------------------------
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16#
 楼主| 发表于 2013-6-12 18:50:05 | 只看该作者
// 開箱子 沒使用 請自行研究
    NTConfig_OpenChest = false;            // Set to true to open chest mostly super unique chests at the end of runs.  chest id configs don\'t effect this
    NTConfig_OpenChestsInArea = false;          // set true to open chests in area at end of run.  Currently supports most maps that bot can run.  Use NTConfig_chestids to set chests to open
    NTConfig_CheckChestid = false;            // very usefull tool set to true and as bot opens chests it will print the chest id to screen which makes it very easy to remove unwanted chest from array
    NTConfig_keys = 8;                // # of keys if less will replenish.  Note that if you set it for over 12 it will have more than 1 set of them
    NTConfig_OpenChestsInAreaClearing = false;    // set true to have bot open chest while using clear functions.  Uses NTConfig_Chestids  
    NTConfig_AreasToOpenChestClearing  = [];    // add any area id to array that you want to clear separate then by \"\'\" ie [3, 102] would open chests in cold plains and durance lvl 3
    // remove the area id from the array and bot will use OpenAllChestsInArea. seperate each area id by \",\"  Find area id by putting bot in that area and hitting numpad \"*\"
    // *note the included area id\'s are the only places that OpenChestsInArea are supported
    // *note hit num lock \"2\" while very close to a chest to have it\'s id printed to screen.
    NTConfig_DontOpenChestAreas =     [2, 3, 4, 5, 6, 7, 8, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26,
                    27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 41, 42, 43, 44, 46, 47, 48, 49, 50, 51,
                    52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63,  64, 65, 66, 67, 68, 69, 70, 71, 72, 73,
                    74, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96,                                    
                    97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114,
                        115, 116, 117, 118, 119,120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131];
   
    NTConfig_Chestids =        [104, 105, 106, 107, 5, 6, 87, 143, 140, 141, 144, 146, 147, 148, 174, 175, 176, 177, 181, 183, 198,
                         240, 241, 242, 243, 329, 330, 331, 332, 333, 334, 335, 336, 354, 355, 356, 371, 387, 389, 390,        
                          391, 397, 405, 406, 407, 413, 420, 424, 425, 430, 431, 454, 455, 501, 502, 504, 505,
                         580, 581, 1, 3, 50, 51, 53, 79, 54, 55, 56, 57, 58, 20, 55, 139, 155, 159];

    //------------------------------------------------------------------------------
    // Shrine Grabber settings
    // Change the 0\'s to corosponding #\'s found in /D2NT/sdk/shrines.txt
    // To add more shrines sperate new values with a comma
    //------------------------------------------------------------------------------
   
    NTConfig_ShareExpShrine = false;    //If true all experience shrines found will be cleared and a tp will be placed. Bot will not get experience shrines, unless this is false
    NTConfig_Shrines = [0, 0, 0, 0, 0];
    //------------------------------------------------------------------------------
    // Attack configuration
    // Change the -1\'s to corosponding #\'s found in /D2NT/sdk/skills.txt
    // As of Jan 17th: -1 = disable, 0 = normal attack
//------------------------------------------------------------------------------
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17#
 楼主| 发表于 2013-6-12 18:50:29 | 只看该作者
//與一般NTBOT設定類似 但是0為普通攻擊 -1為不使用 正常情況下勿設為0
    NTConfig_AttackSkill[0] = -1;    // First skill. Set to 0 if you won\'t
    NTConfig_AttackSkill[1] = -1;    // Primary skill to boss.
    NTConfig_AttackSkill[2] = -1;    // Primary aura to boss. Set to 0 if you won\'t
    NTConfig_AttackSkill[3] = -1;    // Primary skill to others.
    NTConfig_AttackSkill[4] = -1;    // Primary aura to others. Set to 0 if you won\'t
    NTConfig_AttackSkill[5] = -1;    // Secondary skill in case monster is immune to primary skill. Set to 0 if you won\'t
    NTConfig_AttackSkill[6] = -1;    // Secondary aura. Set to 0 if you won\'t
    NTConfig_AttackSkill[7] = -1;    // Tertiary skill in case monster is immune to primary skill. Set to 0 if you won\'t
    NTConfig_AttackSkill[8] = -1;    // Tertiary aura. Set to 0 if you won\'t
    prewavespot = [15092, 5028];    // x, y coord for place toon stands before waves crash.  This is for baal, walking baal, and for baalhelper scripts
    NTconfig_HighMaxAttack = true;    // set to true to bypass lowmaxattacks and only use the high attack setting
    NTConfig_HighMaxAttackAreas = [131];    // if above is set to false add area id\'s to use high max attacks on.  Highly recommend using in baal throne room
    MonstersToAttackFirst = // add or subtract monster id\'s to attack first in a mob monsters that resurrect or spawn others are good choices here
                [58,59,60,61,62,101,102,103,104,190,191,
                192,193,194,206,207,208,209,228,239,240,
                241,278,279,280,281,282,283,303,312,480,
                481,482,483,484,485,486,529];
    NTConfig_HighMaxAttacks = 300;    // set number of attacks to use
    NTConfig_LowMaxAttacks = 15;    // set number of attacks before skipping
    //------------------------------------------------------------------------------
    // Check safe settings
    //------------------------------------------------------------------------------
       // 檢查安全性
    // Check self safe in field (NOT in town). Set to 0 if you won\'t
    // 0x01 : 沒有足夠藥水, 0x02 : 中毒, 0x04 : 傷害加深, 0x08 : 弱化, 0x10 : 攻擊反噬, 0x20 : 衰老, 0x40 : 降低抵抗, 0x80: Blood Mana 打巴爾中的詛咒
    NTConfig_CheckSelfSafe = 0;
    // Check merc\'s safe in field (NOT in town). Set to 0 if you won\'t
    // 0x01 : 死亡, 0x02 : 中毒, 0x04 : 傷害加深, 0x08 : 弱化, 0x10 : 攻擊反噬, 0x20 : 衰老, 0x40 : 降低抵抗
    NTConfig_CheckMercSafe = 0;
    //------------------------------------------------------------------------------
    // Class Specific settings
    //------------------------------------------------------------------------------
    NTConfig_OnlySmiteStationary = false; // Use Attackskill 3 on bosses which can be knocked back. Fixes potential bugs.
   
    NTConfig_UseRedemptionHP = 80;        // Use Redemption if under this percent of life. Set to 0 if you won\'t
    NTConfig_UseRedemptionMP = 60;        // Use Redemption if under this percent of mana. Set to 0 if you won\'t
}
角色設定到此為止
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18#
 楼主| 发表于 2013-6-12 18:50:48 | 只看该作者
法師的設定基本上與聖騎相同 只有底下關於攻擊有些不同
    NTConfig_AttackSkill[9]  = -1;     // 此技能只在大BOSS作用Primary skill to boss (diablo/meph/Duriel/andy)
    NTConfig_AttackSkill[10] = -1;     // 此技能只在大BOSS作用Primary skill to baal this MUST be set if you do baal charged bolt works well here
    NTConfig_ChainLightOnLightImmunes = false;    // 遇到電無效是否使用連鎖閃電
    NTConfig_DancingSorc = false;            // 法師的特殊功能 攻擊時會傳送到目標周圍以免一直挨打
    NTConfig_AttackJump = 5;            // 攻擊幾次後再傳送
    NTConfig_DanceStartHp = 78;              // set percent of hp if below that sorc will tele around instead of sitting and getting ass whooped
                            // 低於多少百分比的血量時啟動此功能 0 = 停用 101總是啟用
    NTConfig_BounceRange = 9;            // 傳送到距離目標多遠的地方the range the bot will bounce around the target   
    NTConfig_DanceStartMp = 45;            // set percent of mp if below that sorc will tele around instead of sitting and getting ass whooped
                            // 低於多少百分比的法力時啟動此功能 0 = 停用 101總是啟用

Necromancer
    //------------------------------------------------------------------------------
    // Class Specific settings
    //------------------------------------------------------------------------------
    NTConfig_CurseBoss = 0;         // 對BOSS使用的詛咒.Curse to boss. Set to 0 if you won\'t
    NTConfig_CurseOthers = 0;         // 對小怪使用的詛咒. Curse to others. Set to 0 if you won\'t
   
    NTConfig_ActiveSummon = false;    // 攻擊時是否招換小兵. true = raise army while attacking / false = raise army after clearing area
    NTConfig_Golem = \"Clay\";        // 不招換或者鋼魔= 0 or \"None\" or \"Iron\". 土魔 = 1 or \"Clay\". 血魔 = 2 or \"Blood\". 火魔 = 3 or \"Fire\"
    NTConfig_SkeletonArmy = 0;         // 骷髏戰士的個數. Set to 0 if you won\'t
    NTConfig_MageArmy = 0;             // 骷髏法師的個數. Skeleton mage army size. Set to 0 if you won\'t
    NTConfig_ReviveArmy = 0;         // 重生的招換個數. Revive army size. Set to 0 if you won\'t
   
    NTConfig_ExplodeCorpses = 0;     // 0 = 不使用  74 = 屍爆  83 = 毒爆

Assassin
    NTConfig_UseShadow = \"Master\";    // 不招喚影子 = 0 or \"None\". 影子戰士 =  1 or \"Warrior\". 支配影子 =  2 or \"Master\"
    NTConfig_UseCloakOfShadows = false;         // 魔影斗篷Set to true to use Cloak of Shadows
    NTConfig_UseBladeShield =     false;         // 刀刃之盾Set to true to Blade Shield
    NTConfig_UseTraps =         false;         // 陷阱Set to true to use traps
    NTConfig_UseFade =             false;        // 能量消解Set to true to use Fade use fade. You can not use BOS and Fade!!!!
    NTConfig_UseBOS =             false;        // 加速Set to true to use Burst of Speed. You can not use BOS and Fade!!!!
    NTConfig_TrapSet = [271,271,271,276,276];    // 陷阱設定Set 5 the traps to cast in order.  Use this for all monsters and Andariel.
                                                // 261 - Charged Bolt : 262 - Wake of Fire : 271 - Lightning Sentry : 272 - Wake of Inferno : 276 - Death Sentry
   
    NTConfig_ActBossTrapSet = [271,271,271,271,271];// 陷阱設定對付BOSS用Set 5 the traps to cast in order for Act bosses (except Andariel).
                                                        // 261 - Charged Bolt : 262 - Wake of Fire : 271 - Lightning Sentry : 272 - Wake of Inferno : 276 - Death Sentry
   
    NTConfig_TrapWaitTimeForImmune = 150;     //看不懂~自行研究 Time in ms.  Set delay time after casting traps and NTConfig_AttackSkill is immune or 0.  150 is good number here.
                                                        // If monster is being skipped before Shadow/Merc kills, set to higher number.   
    NTConfig_TrapAttackPattern = 0;                         // 陷阱放置Trap layout pattern.
                                                        // 0 - quincunx(default) : 1 - pentagram : 2 - X axis(Horizontal) : 3 - Y axis(Vertical)
NTConfig_Paladin_OrganFarmer.ntl
基本上這是用來打火炬的腳本
NTConfig_Script.push(\"NTOrganHelper.ntj\");        //這是keys打成Organs
NTConfig_Script.push(\"NTTorcher1.1.ntj\");                 //這是Organs打成torch
NTConfig_Script.push(\"NTOrganFarmerPlusTorcher.ntj\");                        //直接從keys打成torch
NTConfig_SwitchTele = false;     // 換成高FCR的裝備傳送. This can be used on any of the above scripts use this if higher fcr on switch for tele make sure attack switch is tab 1 and is a slight chance of breaking an eth cta spirit
NTConfig_PreBuffFade = false; // 打頭目之前先去站在火中啟動能量消解(必須有最後希望). This can be used on any of the above scriptsuse to stand in fire until fade is triggered.  Must have last wish for this
NTConfig_BOafterMeph = false; // 打完墨菲後重新BO一次. set this to true will cause the bot to rebo after meph for people with bad cta\'s
NTConfig_DontMakeTorch = false;    // 是否只打成Organs就好. set to true to bypass making torches and just stach the organs
NTConfig_TryToEven = true; // key不足9把時是否打成Organs就好. does some things to try and even out organs if they are not full sets
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19#
 楼主| 发表于 2013-6-12 18:51:13 | 只看该作者
//以下應該是key不足時去打怪以取得key的腳本 沒去看腳本請自行研究
    //NTConfig_Script.push(\"NTCountessOFPT.ntj\");
    //NTConfig_Script.push(\"NTSummonerOFPT.ntj\");
        NTConfig_KillFireEyeOFPT = false;
    //NTConfig_Script.push(\"NTPindleskinOFPT.ntj\");              // Will use Anya\'s portal
        NTConfig_NihlathakExtensionOFPT = true;                     // keycount is set in the script below same one is used
    //NTConfig_Script.push(\"NTNihlathakOFPT.ntj\");              // will use waypoint
        NTConfig_PindleskinExtensionOFPT = true;
        KeyCount_D = 3;                                             // Will skip Nihl if you have more then this ammount of this key. Set to 0 to disable this feature.
        KeyCount_H = 3;                                             // Will skip summoner if you have more then this ammount of this key. Set to 0 to disable this feature.
        KeyCount_T = 3;                                             // Will skip countess if you have more then this ammount of this key. Set to 0 to disable this feature.
        NTConfig_OpenEvilUrnNihl = false;                        // open evil urn while doing nihl.
Barbarian
    //------------------------------------------------------------------------------
    // Class Specific settings
    //------------------------------------------------------------------------------
    NTConfig_UseFindItem = false;             // 清理周圍小怪時是否挖屍體. Loot corpses of slain Monsters when clearing positions or areas
    NTConfig_BuyPotsIfLackOfMana = false;     // 挖屍體時法力不夠是否回城. Visit Town if your char lacks mana while trying to loot a corpse
    NTConfig_FindItemRange = 40;             // 挖屍體的範圍. Default range to check for corpses to loot when clearing positions or areas
    BarbSwitch = true;                 // BO時是否換武器. use this to switch weapons to bo i got ****ing sick and tired of being asked how to do this
DIABLO腳本裡有更改封印開啟順序的選項
打開DIABLO腳本之後請搜尋
function NTCS_OpenSealsInt(){
底下有一行
    var _order = [0,1,2];  //<-----------------------------------Change here.//2=Vizer(Fist) 1=Deseis(Second) 0=Venom(Third)
自行更改0.1.2的順序即可
或者var _RandomSeals = false; //Do Random Seals if your bored. 改為true即可用隨機順序開啟封印

etal的组队详细设置(用我的大号sor和需要组队的nec为例)官网bn用

1 先介绍下组队只需要修改的四个文件:D2NT\\scripts文件下的LeaderStarter2.2.ntj    LeechStarter2.2.ntj    和 D2NT\\scripts\\NTBot\\char_configs下的两个需要组队的角色文件,如我的NTConfig_Sorceress_Linna.ntl   NTConfig_Necromancer_annei-nec.ntl(一个sor的名字是Linna  ,一个nec的名字是annei-nec)
2 修改LeaderStarter2.2.ntj (此是带队的大号设定文件),打开找到
///////////////////////////////////////
//        Channel Settings:          //        / /These controll what if any channel you join
///////////////////////////////////////
var joinChatAfterGame            = false;             // join chat after leaving a game        (这儿必须改为true)
var joinRandomChannel            = false;         // if this is true, will join a random channel, otherwise it will use the channel below..
var joinChannelInChat            = \"set a channel\";         // Channel you want your bot to join, leave blank to not join a private channel(设定一个自己喜欢的聊天频道,必须和leech的文件设置匹配,所以请记住它的名字,后面配置leech文件要用)
如我的改为:

var joinChatAfterGame            = true;             // join chat after leaving a game
var joinRandomChannel            = false;         // if this is true, will join a random channel, otherwise it will use the channel below..
var joinChannelInChat            = \"cn\";         // Channel you want your bot to join, leave blank to not join a private channel
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20#
 楼主| 发表于 2013-6-12 18:51:35 | 只看该作者
找到并改为

///////////////////////////////////////        // These will let you send a message with a game name password and time to your leechers
//      Game Message Settings:       //        // var saygamename must be true for any of these to work
///////////////////////////////////////        // You cant NOT have a - in you game name it will bug it out
var saygamename             = true;                        // Must be true for any of the game message settings to work
var nextgamemessage            = \"next game should be\";    // This will come befor your next game name eg \"New game is\"
var saypassword             = true;                        // This will togle if the bot says your game pw
var saytime                 = true;                        // This will togle if the bot says how much time till creation
var timemessage             = \"in about\";                // This will come after your pw and b


下面这段可以不改  但我的为了游戏中的简洁就修改为了

///////////////////////////////////////
//        Message Settings:          //        // These controll what your bot sais to the leechers will also send a log incommand to a channel bot
///////////////////////////////////////
var chatMessageOnJoin            = \"\";    // Chat Message to say Login command for channel bot will only be sent once
var chatMessageAfterGame1        = \"\";    // Optional chat message Line #1 to say after each game on Channel
var chatMessageAfterGame2        = \"\";        // Optional chat message Line #2 to say after each game on Channel
var chatMessageAfterGame3        = \"\";        // Optional chat message Line #3 to say after each game on Channel
var chatMessageAfterGame4        = \"\";        // Optional chat message Line #4 to say after each game on Channel
var chatMessageAfterGame5        = \"\";    // Optional chat message Line #5 to say after each game on Channel

下面这段不改,等级差当然越高越好咯,因为在等级差范围内的才可以组队。

///////////////////////////////////////////////////
//        characters in your game setting:          //        
///////////////////////////////////////////////////
var characterdiff        =  \"99\";     //use this to keep those pesky spam bots out of the f\'ing game
                                    //note you must manually hit the check box the first time for this to work
var maxNumberOfPlayersss = \"8\";        //use this to set the maximum number of players allowed in your game


至此该leader文件就修改好了,下面修改 LeechStarter2.2.ntj 文件:找到并修改为
var leecher1 = [\"annei-nec\", 100];(填自己需要跟随的小号)

var leecher2 = [\"characterName\", 750];
var leecher3 = [\"characterName\", 1250];
var leecher4 = [\"characterName\", 2000];



////////////////////////////////////////////////////////////////////////////////
// Lobby chat settings :
////////////////////////////////////////////////////////////////////////////////


// Set to true to join the chat after each game (needed for JoinBot)
var joinChatAfterGame    = true;(必填true)





// if this is true, will join a random channel, otherwise it will use the channel below..
var joinRandomChannel    = false;(必填false)
// Name of the channel you want to join (leave blank if you want to stay in the default channel)
var joinChannelInChat    = \"cn\";(和上面的leader文件中设置自己喜欢的频道的名字必须相同)


下面这段可以不改,也可以改动它,看自己喜号了,我简单作个解释



//==============================================================================
// join options
//==============================================================================
var useFL = false;                  // 是否使用/f l加入游戏,即用好友列表里的数据加入
var useFLCount = 1;                // 在大厅内重复打/f l的次数
var delayFL = 3000;                // milliseconds before the bot will use the /f l command in loby
var reEnterSameGame = false;        // 意外退出游戏,是否重新加入
var useTextFileJoin = false;      // 是否读txt文件加入游戏
var gameDoesNotExistDelay = 10;    // time to idle before trying if leader\'s game does not exist.  In seconds.
var tryLeaderGame1x = false;        // will only try to enter the game one time.  Good for when leader drops before leecher gets in.


// =============================================================================
// Game password (leave blank if none)
// =============================================================================
var gamepassword = \"\";(游戏房间密码)
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