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#### DRUID #####
################
*** Tornado druid
Config.AttackSkill[0] = -1; // Preattack skill. Not implemented yet.
Config.AttackSkill[1] = 245; // Primary skill to bosses.
Config.AttackSkill[2] = -1; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[1] is untimed skill.
Config.AttackSkill[3] = 245; // Primary skill to others.
Config.AttackSkill[4] = -1; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[3] is untimed skill.
Config.AttackSkill[5] = -1; // Secondary skill if monster is immune to primary.
Config.AttackSkill[6] = -1; // Secondary untimed skill if monster is immune to primary untimed.
##################
#### ASSASSIN ####
##################
*** Charge-up martial skills aren\'t supported, there\'s no way to determine charge-up state
*** Trap assassin using lightning sentry and death sentry as traps, shock web as timed attack and fire blast as untimed attack
Config.AttackSkill[0] = -1; // Preattack skill. Not implemented yet.
Config.AttackSkill[1] = 256; // Primary skill to bosses.
Config.AttackSkill[2] = 251; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[1] is untimed skill.
Config.AttackSkill[3] = 256; // Primary skill to others.
Config.AttackSkill[4] = 251; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[3] is untimed skill.
Config.AttackSkill[5] = 251; // Secondary skill if monster is immune to primary.
Config.AttackSkill[6] = -1; // Secondary untimed skill if monster is immune to primary untimed.
// Class specific config
Config.UseTraps = true;
Config.Traps = [271, 271, 271, 276, 276];
Config.BossTraps = [271, 271, 271, 271, 271];
*** Whirlwind assassin using wake of fire traps
Config.AttackSkill[0] = -1; // Preattack skill. Not implemented yet.
Config.AttackSkill[1] = 151; // Primary skill to bosses.
Config.AttackSkill[2] = -1; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[1] is untimed skill.
Config.AttackSkill[3] = 151; // Primary skill to others.
Config.AttackSkill[4] = -1; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[3] is untimed skill.
Config.AttackSkill[5] = -1; // Secondary skill if monster is immune to primary.
Config.AttackSkill[6] = -1; // Secondary untimed skill if monster is immune to primary untimed.
// Class specific config
Config.UseTraps = true;
Config.Traps = [262, 262, 262, 262, 262];
Config.BossTraps = [262, 262, 262, 262, 262];
*** Kicksin using Death Sentry for traps
Config.AttackSkill[0] = -1; // Preattack skill. Not implemented yet.
Config.AttackSkill[1] = 255; // Primary skill to bosses.
Config.AttackSkill[2] = -1; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[1] is untimed skill.
Config.AttackSkill[3] = 255; // Primary skill to others.
Config.AttackSkill[4] = -1; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[3] is untimed skill.
Config.AttackSkill[5] = -1; // Secondary skill if monster is immune to primary.
Config.AttackSkill[6] = -1; // Secondary untimed skill if monster is immune to primary untimed.
// Class specific config
Config.UseTraps = true;
Config.Traps = [276, 276, 276, 276, 276];
Config.BossTraps = [276, 276, 276, 276, 276];
##################
#### WEREFORM ####
##################
*** Wereform attacks use the Barbarian attack format
*** Fury/Rabies
Config.AttackSkill[0] = -1; // Preattack skill.
Config.AttackSkill[1] = 248; // Primary skill for bosses.
Config.AttackSkill[2] = 238; // Backup/Immune skill for bosses.
Config.AttackSkill[3] = 248; // Primary skill for others.
Config.AttackSkill[4] = 238; // Backup/Immune skill for others.
*** Fire Claws
Config.AttackSkill[0] = -1; // Preattack skill.
Config.AttackSkill[1] = 239; // Primary skill for bosses.
Config.AttackSkill[2] = -1; // Backup/Immune skill for bosses.
Config.AttackSkill[3] = 239; // Primary skill for others.
Config.AttackSkill[4] = -1; // Backup/Immune skill for others.
*** Feral Rage
Config.AttackSkill[0] = -1; // Preattack skill.
Config.AttackSkill[1] = 232; // Primary skill for bosses.
Config.AttackSkill[2] = -1; // Backup/Immune skill for bosses.
Config.AttackSkill[3] = 232; // Primary skill for others.
Config.AttackSkill[4] = -1; // Backup/Immune skill for others.
*** Normal attack
Config.AttackSkill[0] = -1; // Preattack skill.
Config.AttackSkill[1] = 0; // Primary skill for bosses.
Config.AttackSkill[2] = -1; // Backup/Immune skill for bosses.
Config.AttackSkill[3] = 0; // Primary skill for others.
Config.AttackSkill[4] = -1; // Backup/Immune skill for others. |
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