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//技能设定 详细技能代码请查阅\d2bs\kolbot\sdk,
//常见的角色技能设置文件可以在这里找到Templates\Attacks.txt
Config.AttackSkill[0] = 68; // Preattack skill.
Config.AttackSkill[1] = 500; // Primary skill to bosses. 84骨矛 93骨魂 500純招
Config.AttackSkill[2] = -1; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[1] is untimed skill.
Config.AttackSkill[3] = 500; // Primary skill to others. 84骨矛 93骨魂 500純招
Config.AttackSkill[4] = -1; // Primary untimed skill to others. Keep at -1 if Config.AttackSkill[3] is untimed skill.
Config.AttackSkill[5] = -1; // Secondary skill if monster is immune to primary.
Config.AttackSkill[6] = -1; // Secondary untimed skill if monster is immune to primary untimed.
// Low mana skills - these will be used if main skills can't be cast.
Config.LowManaSkill[0] = -1; // Timed low mana skill.
Config.LowManaSkill[1] = -1; // Untimed low mana skill.
/* Advanced Attack config. Allows custom skills to be used on custom monsters.
* Format: "Monster Name": [timed skill id, untimed skill id]
* Example: "Baal": [38, -1] to use charged bolt on Baal
* Multiple entries are separated by commas
*/
Config.CustomAttack = {
//"Monster Name": [-1, -1]
};
Config.Dodge = true; // 远距离攻击模式,像sor一般请设置为true。近身职业请设置为false。 // Move away from monsters that get too close. Don't use with short-ranged attacks like Poison Dagger.
Config.DodgeRange = 12; // 距离怪物多远进行攻击。 // Distance to keep from monsters.
Config.DodgeHP = 100; // 血量低于多少百分比开始启用远距离攻击模式。100为总是启用远距离攻击模式。 // Dodge only if HP percent is less than or equal to Config.DodgeHP. 100 = always dodge.
Config.BossPriority = false; // 是否优先击杀金怪。 // Set to true to attack Unique/SuperUnique monsters first when clearing
Config.ClearType = 0; // 清场模式:0xF为跳过普通怪物,0为所有怪物全部清理。 // Monster spectype to kill in level clear scripts (ie. Mausoleum). 0xF = skip normal, 0x7 = champions/bosses, 0 = all
Config.TeleStomp = false; // 使用佣兵攻击免疫怪物。 // Use merc to attack bosses if they're immune to attacks, but not to physical damage
// Wereform setup. Make sure you read Templates/Attacks.txt for attack skill format.
Config.Wereform = false; // 0 / false - don't shapeshift, 1 / "Werewolf" - change to werewolf, 2 / "Werebear" - change to werebear
// 职业特殊设定
// Class specific config
Config.Curse[0] = 87; // Boss curse. Use skill number or set to 0 to disable. 87衰老 91降低抵抗 Lower Resist
Config.Curse[1] = 66; // Other monsters curse. Use skill number or set to 0 to disable. 66傷害加深
Config.ExplodeCorpses = 74; // Explode corpses. Use skill number or 0 to disable. 74 = Corpse Explosion屍爆, 83 = Poison Explosion
Config.Golem = "Clay"; // Golem. 0 or "None" = don't summon, 1 or "Clay" = Clay Golem, 2 or "Blood" = Blood Golem, 3 or "Fire" = Fire Golem
Config.Skeletons = "max"; // Number of skeletons to raise. Set to "max" to auto detect, set to 0 to disable.
Config.SkeletonMages = "max"; // Number of skeleton mages to raise. Set to "max" to auto detect, set to 0 to disable.
Config.Revives = "max"; // Number of revives to raise. Set to "max" to auto detect, set to 0 to disable.
Config.PoisonNovaDelay = 2; // Delay between two Poison Novas in seconds.
Config.ActiveSummon = false; // Raise dead between each attack. If false, it will raise after clearing a spot.
Config.ReviveUnstackable = true; // Revive monsters that can move freely after you teleport.
Config.IronGolemChicken = 30; // Exit game if Iron Golem's life is less or equal to designated percent.
// AutoBuild System ( See /d2bs/kolbot/libs/config/Builds/README.txt for instructions )
Config.AutoBuild.Enabled = false; // This will enable or disable the AutoBuild system
Config.AutoBuild.Template = "BuildName"; // The name of the build associated with an existing
// template filename located in libs/config/Builds/
Config.AutoBuild.Verbose = true; // Allows script to print messages in console
Config.AutoBuild.DebugMode = true; // Debug mode prints a little more information to console and
// logs activity to /logs/AutoBuild.CharacterName._MM_DD_YYYY.log
// It automatically enables Config.AutoBuild.Verbose
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