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地板
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楼主 |
发表于 2016-11-19 17:54:23
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只看该作者
用複製貼上的一直報錯 只好手打一些 主要是職業特殊設定 不過還是不招骷髏土模之類的....
/* Attack config
* To disable an attack, set it to -1
* Skills MUST be POSITIVE numbers. For reference see http://pastebin.com/baShRwWM
*/
Config.AttackSkill[0] = 68; // Preattack skill. Not implemented yet.
Config.AttackSkill[1] = 500; // Primary skill to bosses.
Config.AttackSkill[2] = -1; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[1] is untimed skill.
Config.AttackSkill[3] = 500; // Primary skill to others.
Config.AttackSkill[4] = -1; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[3] is untimed skill.
Config.AttackSkill[5] = -1; // Secondary skill if monster is immune to primary.
Config.AttackSkill[6] = -1; // Secondary untimed skill if monster is immune to primary untimed.
Config.LowManaSkill[0] = -1;
Config.LowManaSkill[1] = -1;
// Class specific config
Config.Curse[0] = 87; // Boss curse. Use skill number or set to 0 to disable.
Config.Curse[1] = 66; // Other monsters curse. Use skill number or set to 0 to disable.
Config.ExplodeCorpses = 74; // Explode corpses. Use skill number or 0 to disable. 74 = Corpse Explosion, 83 = Poison Explosion
Config.Golem = "Clay";
Config.SkeletonMages = "max";
Config.Revives = "max";
Config.PoisonNovaDelay = 2;
Config.ActiveSummon = false;
Config.ReviveUnstackable = true;
Config.IronGolemChicken = 30;
/* Advanced Attack config. Allows custom skills to be used on custom monsters.
* Format: "Monster Name": [timed skill id, untimed skill id]
* Multiple entries are separated by commas
*/
Config.CustomAttack = {
//"Monster Name": [-1, -1]
};
Config.Dodge = true; // Move away from monsters that get too close. Don't use with short-ranged attacks like Poison Dagger.
Config.DodgeRange = 10; // Distance to keep from monsters.
Config.DodgeHP = 100; // Dodge only if HP percent is less than or equal to Config.DodgeHP. 100 = always dodge.
Config.BossPriority = false; // Set to true to attack Unique/SuperUnique monsters first when clearing
Config.ClearType = 0; // Monster spectype to kill in level clear scripts (ie. Mausoleum). 0xF = skip normal, 0x7 = champions/bosses, 0 = all
Config.TeleStomp = false; // Use merc to attack bosses if they're immune to attacks, but not to physical damage
// Wereform setup. Make sure you read Templates/Attacks.txt for attack skill format.
Config.Wereform = false; // 0 / false - don't shapeshift, 1 / "Werewolf" - change to werewolf, 2 / "Werebear" - change to werebear
// Class specific config
Config.Curse[0] = 0; // Boss curse. Use skill number or set to 0 to disable.
Config.Curse[1] = 0; // Other monsters curse. Use skill number or set to 0 to disable.
Config.ExplodeCorpses = 0; // Explode corpses. Use skill number or 0 to disable. 74 = Corpse Explosion, 83 = Poison Explosion
Config.Golem = "None"; // Golem. 0 or "None" = don't summon, 1 or "Clay" = Clay Golem, 2 or "Blood" = Blood Golem, 3 or "Fire" = Fire Golem
Config.Skeletons = 0; // Number of skeletons to raise. Set to "max" to auto detect, set to 0 to disable.
Config.SkeletonMages = 0; // Number of skeleton mages to raise. Set to "max" to auto detect, set to 0 to disable.
Config.Revives = 0; // Number of revives to raise. Set to "max" to auto detect, set to 0 to disable.
Config.PoisonNovaDelay = 2; // Delay between two Poison Novas in seconds.
Config.ActiveSummon = false; // Raise dead between each attack. If false, it will raise after clearing a spot.
Config.ReviveUnstackable = true; // Revive monsters that can move freely after you teleport.
Config.IronGolemChicken = 30; // Exit game if Iron Golem's life is less or equal to designated percent.
// AutoBuild System ( See /d2bs/kolbot/libs/config/Builds/README.txt for instructions )
Config.AutoBuild.Enabled = false; // This will enable or disable the AutoBuild system
Config.AutoBuild.Template = "BuildName"; // The name of the build associated with an existing
// template filename located in libs/config/Builds/
Config.AutoBuild.Verbose = true; // Allows script to print messages in console
Config.AutoBuild.DebugMode = true; // Debug mode prints a little more information to console and
// logs activity to /logs/AutoBuild.CharacterName._MM_DD_YYYY.log
// It automatically enables Config.AutoBuild.Verbose |
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