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NTConfig_UseXMLItemlog = false; // Log kept and sold items as well in a XML log file
NTConfig_LogSoldItems = true; // Adds sold items to the manager's itemlog
NTConfig_LogSoldQuality = 7; // item quality to log for sold (7 = unique, this is only for d2nt manager, xml logs magic,rare,etc)
NTConfig_LogSoldQualityXML = 6; // 4:magic , 5: set , 6: rare , 7:unique
NTConfig_QuitNoTeleport = true; // 傳送技能消失就離開遊戲
var NTConfig_UseRedemptionHP;
var NTConfig_UseRedemptionMP;
function NT_LoadConfig()
{
//------------------------------------------------------------------------------
// Boss configuration
//------------------------------------------------------------------------------
// 其他功能
//NTConfig_Script.push("NTIPFinder.ntj"); IPNum = 217; // 刷IP用
//NTConfig_Script.push("NTShopbot.ntj.ntj"); // 刷血甲
//-------------\\
// "Act I Boss": \\
//-----------------\\
NTConfig_Script.push("NTAndariel.ntj"); NTConfig_ClearPitLevel1 = 1 //安達利爾
NTConfig_Script.push("NTCountess.ntj"); NTConfig_ClearPitLevel1 = 1 //女伯爵
//NTConfig_Script.push("NTTreehead.ntj");//黑暗森林
NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1 ; //泰摩高地地穴 0 : don't clear, 1 : clear path only, 2 : clear all
//NTConfig_Script.push("NTMausoleum.ntj"); NTConfig_KillBloodRaven = true;//血烏跟大陵寢
//NTConfig_Script.push("NTHole.ntj"); NTConfig_ClearHoleLevel1 = 1; //黑色荒地地洞 0 : don't clear, 1 : clear path only, 2 : clear all
//NTConfig_Script.push("NTTristram.ntj"); NTConfig_KillRakanishu = true;//trist
//------------\\
//"Act II Boss":\\
//----------------\\
//NTConfig_Script.push("NTSummoner.ntj"); NTConfig_KillFireEye = true; //召喚者
//NTConfig_Script.push("NTDuriel.ntj");//都瑞爾
//NTConfig_Script.push("NTAncientTunnels.ntj");
//NTConfig_Script.push("NTColdworm.ntj"); //蛆蟲巢穴
//NTConfig_Script.push("NTRadament.ntj");//下水道
//-------------\\
//"Act III Boss":\\
//-----------------\\
//NTConfig_Script.push("NTCountess.ntj"); //女伯爵
//NTConfig_Script.push("NTMephisto.ntj"); //墨菲斯托
NTConfig_Script.push("NTMephist.ntj"); NTConfig_KillTr = true; //墨菲斯托
//NTConfig_Script.push("NTAndariel.ntj");//安達利爾
NTConfig_Script.push("NTTravincal.ntj");//崔凡克
//NTConfig_Script.push("NTKurastTravel.ntj");//庫拉斯特上層
//NTConfig_Script.push("NTAct3Sewers.ntj"); NTConfig_ClearA3SewersLevel1 = 1; //下水道(要有商場的點) 0 : don't clear, 1 : clear path only, 2 : clear all
//------------\\
//"Act IV Boss":\\
//----------------\\
NTConfig_Script.push("NTDiablo.ntj"); //暗黑破壞神
//NTConfig_Script.push("NTHephasto.ntj"); //海法斯特
//NTConfig_Script.push("NTIzual.ntj"); //衣卒爾
//-------------\\
// "Act V Boss": \\
//-----------------\\
NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = true;//暴燥外皮,接著打尼拉塞克
//NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = true;//打尼拉塞克,接著打暴皮
NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = true;//矯正者-怪異,接著打督軍山克
//NTConfig_Script.push("NTThreshSocket.ntj"); //剝殼凹槽(要有亞瑞特高原的點)
//NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false;//冰河
//NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false;//水晶通道
//NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false;//遠古之路地窖
NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true; //巴爾王座,接著殺巴爾
//--------------------------------------------------
//運行ntbot時候開全圖
//--------------------------------------------------
me.revealautomap = true;
me.showenemyonautomap = true;
me.showmissileonautomap = true;
//---------------------------------------------------------------------------
//觸碰各種神殿
//---------------------------------------------------------------------------
MyConfig_CatchExperienceShrine = true; // 觸碰經驗神殿
MyConfig_CatchGemShrine = true; // 觸碰寶石神殿
MyConfig_CatchSkillShrine = true; // 觸碰技能神殿
MyConfig_CatchArmorShrine = true; // 觸碰裝甲神殿
MyConfig_CatchResistShrine = false; // 觸碰回復神殿
NTConfig_OpenChest = false; // 觸碰傳送神殿
NTConfig_CatchShrine = true; // Set to true to catch shrine
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
me.maxgametime = 2100; // time in seconds, maximum game length (0 is infinite)
NTConfig_StartDelay = 0; // Delay time in milliseconds to start;
NTConfig_AreaDelay = 10; // Delay time in milliseconds to change area;
NTConfig_SnagDelay = 5; // Delay time in milliseconds to wait before starting picking items
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer
NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer
NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
NTConfig_ResetWeapon = false; // Set to true to reset weapon when reviving merc
NTConfig_LifeThresh = 70; // Drink a normal potion if under this percent of life.
NTConfig_LifeRejuvThresh = 45; // Drink a rejuvenation potion if under this percent of life.
NTConfig_ManaThresh = 30; // Drink a normal potion if under this percent of mana.
NTConfig_ManaRejuvThresh = 10; // Drink a rejuvenation potion if under this percent of mana.
NTConfig_LifeChicken = 15; // This is your chicken life percent. If you go below this life total, exit game.
NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.
NTConfig_MercLifeThresh = 50; // This is the threshold to use a life potion on your merc in percent.
NTConfig_MercRejuvThresh = 10; // This is the threshold to use a rejuv potion on your merc in percent.
NTConfig_MercChicken = 0; // This is your mercs chicken life percent. If he goes below this, exit game.
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
NTConfig_FreeSpace = 4; // Number of free columns. If less full columns are free stashing is set.
// The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
NTConfig_Columns[0] = [1,1,1,1,1,1,1,0,0,0];
NTConfig_Columns[1] = [1,1,1,1,1,1,1,0,0,0];
NTConfig_Columns[2] = [1,1,1,1,1,1,1,0,0,0];
NTConfig_Columns[3] = [1,1,1,1,1,1,1,0,0,0];
NTConfig_MinGoldToStash = 500000; // Maximum gold amount carried before going to stash
//----------------------------------------------------------------------------------------------
// Type of potion used in each belt column
// Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
// Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
// Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
// Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
// To use rejuvenations only, put "rv" in all columns.
//----------------------------------------------------------------------------------------------
NTConfig_BeltColType[0] = "hp";
NTConfig_BeltColType[1] = "rv";
NTConfig_BeltColType[2] = "rv";
NTConfig_BeltColType[3] = "rv";
//-----------------------------------------------------------------------------------
// SnagIt configuration
// Select one group only
//-----------------------------------------------------------------------------------
NTConfig_NIPFilePath.push("bode.nip");
NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here |
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