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板凳
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发表于 2015-1-12 05:04:44
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//NTConfig_CubingItem.push([NTCU_ESSENSE, 0]); // 徽章
//NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]); //Amn 安姆 ( 11 )
//NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);//Sol 索爾 ( 12 )
//NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);//Shael 夏 ( 13 )
//NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);//Dol 多爾 ( 14 )
//NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);//Hel 海爾 ( 15 )
//NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);//Io 破 ( 16 )
//NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);//Lum 盧姆 ( 17 )
//NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);//Ko 科 ( 18 )
//NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);//Fal 法爾 ( 19 )
//NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);//Lem 藍姆 ( 20 )
//NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);//Pul 普爾 ( 21 )
NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);//Um 烏姆 ( 22 )
//NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);//Mal 馬爾 ( 23 )
//NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);//Ist 伊司特 ( 24 )
//NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);//Gul 古爾 ( 25 )
NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);//Vex 伐克斯 ( 26 )
//NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);//Ohm 歐姆 ( 27 )
//NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);//Lo 羅 ( 28 )
//NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);//Sur 瑟 ( 29 )
//NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);//Ber 貝 ( 30 )
//NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);//Jah 喬 ( 31 )
//NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);//Cham 查姆 ( 32 )
//NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);//Zod 薩德 ( 33 )
//***** Include the following, Primary item must be setted in item_configs folder *****
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]); // 神聖盔甲Socket Sacred Armor
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 443]); // 執政官鎧甲Socket Sacred Armor
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 429]); // dusk shroud 灰暮壽衣
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 431]); // Scarab Husk 聖甲蟲殼皮甲
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 433]); // Diamond Mail 鑽石鎖子甲
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 434]); // Loricated Mail 甲殼鎧鱗甲
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 430]); // 古龍皮Wyrmhide
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 429]); // 灰木壽衣Wyrmhide
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 432]); // Wire fleece 線羊毛皮甲
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 436]); // Great Hauberk 巨型鱗鎧胸甲
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 435]); // Boneweave 骸骨鏈甲
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 437]); // Balrog skin 炎魔皮板甲
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 439]); // Kraken Shell 海妖殼甲
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 440]); // Lacquered Plate 漆甲
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 441]); // Shadow Plate 陰影鎧甲
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]); // 銳利之斧Socket Thresher
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 254]); // Colossus Voulge巨神之斧
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]); // Socket Cryptic Axe神秘之斧
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]); // Socket Great Poleaxe巨斧
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]); // 鮫尾巨斧Socket Giant Thresher
//打洞
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]); // Titan\'s Revenge : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]); // Magefist : Normal -> Exceptional
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]); // Skin of the Vipermagi : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]); // Magefist or Lava Gout : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]); // Gore Rider : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]); // Arreat\'s Face : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]); // Herald Of Zakarum : Exceptional -> Elite
//升級裝備
//------------------------------------------------------------------------------
// Gamble configuration
// To specify what items to gamble, adjust the array with the desired item codes
//------------------------------------------------------------------------------
NTConfig_Gamble = true; // 要=true不要false 賭博
NTConfig_GambleStartGold = 2500000; // 多少金錢多開始賭博
NTConfig_GambleStopGold = 180000; // 多少金錢停止賭博
NTConfig_GambleItem.push(520); // 護身符
NTConfig_GambleItem.push(522); // 戒指
NTConfig_GambleItem.push(418); // Circlets
NTConfig_GambleItem.push(419); // 頭飾
NTConfig_GambleItem.push(334); // 皮手套
NTConfig_GambleItem.push(335); // 重型手套
NTConfig_GambleItem.push(336); // 鎖鏈手套
NTConfig_GambleItem.push(337); // 輕手套
NTConfig_GambleItem.push(338); // 手套
//------------------------------------------------------------------------------
// General configuration
//------------------------------------------------------------------------------
NTConfig_PublicMode = true ;
NTConfig_CheckCloneDiablo = true ; // Set to true if you want to wait in game after notifying \"Diablo Walks the Earth\" msg.
NTConfig_OpenChest = true; // Set to true to open chest
me.quitonhostile = true;
//------------------------------------------------------------------------------
// Attack configuration
//------------------------------------------------------------------------------
NTConfig_AttackSkill[0] = 112; // First skill. Set to 0 if you won\'t
NTConfig_AttackSkill[1] = 112; // Primary skill to boss.
NTConfig_AttackSkill[2] = 113; // Primary aura to boss. Set to 0 if you won\'t
NTConfig_AttackSkill[3] = 112; // Primary skill to others.
NTConfig_AttackSkill[4] = 113; // Primary aura to others. Set to 0 if you won\'t
NTConfig_AttackSkill[5] = 101; // Secondary skill in case monster is immune to primary skill. Set to 0 if you won\'t
NTConfig_AttackSkill[6] = 109; // Secondary aura. Set to 0 if you won\'t
NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.
// Check self safe in field (NOT in town). Set to 0 if you won\'t
// 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
// NTConfig_CheckSelfSafe = 0x04|0x40;
NTConfig_CheckSelfSafe = 0;
// Check merc\'s safe in field (NOT in town). Set to 0 if you won\'t
// 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
// NTConfig_CheckMercSafe = 0x01|0x04|0x10|0x40;
NTConfig_CheckMercSafe = 0x01|0x10;
NTConfig_CastStatic = 50; // Cast Static Field until monster\'s HP lower less than this percent. Set to 100 if you won\'t
NTConfig_UseRedemptionHP = 80; // Use Redemption if under this percent of life. Set to 0 if you won\'t
NTConfig_UseRedemptionMP = 60; // Use Redemption if under this percent of mana. Set to 0 if you won\'t
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