if (me.classid == NTC_CHAR_CLASS_SORCERESS) {
NTConfig_AttackSkill[0] = 53; // First skill. Set to 0 if you won't
NTConfig_AttackSkill[1] = 53; // Primary skill to boss.
NTConfig_AttackSkill[2] = 53; // Primary untimed skill to boss. Set to 0 if you won't
NTConfig_AttackSkill[3] = 53; // Primary skill to others.
NTConfig_AttackSkill[4] = 53; // Primary untimed skill to others. Set to 0 if you won't
NTConfig_AttackSkill[5] = 53; // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't
NTConfig_AttackSkill[6] = 53; // Secondary untimed skill. Set to 0 if you won't
NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.
}
if (me.classid == NTC_CHAR_CLASS_PALADIN) {
NTConfig_AttackSkill[0] = 112; // First skill. Set to 0 if you won't
NTConfig_AttackSkill[1] = 112; // Primary skill to boss.
NTConfig_AttackSkill[2] = 113; // Primary aura to boss. Set to 0 if you won't
NTConfig_AttackSkill[3] = 112; // Primary skill to others.
NTConfig_AttackSkill[4] = 113; // Primary aura to others. Set to 0 if you won't
NTConfig_AttackSkill[5] = 101; // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't
NTConfig_AttackSkill[6] = 109; // Secondary aura. Set to 0 if you won't
NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.
}