//NTConfig_Script.push("NTHole.ntj"); NTConfig_ClearHoleLevel1 = 1;
//黑色荒地地洞 0 : don't clear, 1 : clear path only, 2 : clear all
NTConfig_Script.push("NTAndariel.ntj"); //安達利爾
//------------------------------------------------------------------------------
me.maxgametime = 0; // time in seconds, maximum game length (0 is infinite)
NTConfig_StartDelay = 0; // Delay time in milliseconds to start;
NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area;
NTConfig_SnagDelay = 500; // Delay time in milliseconds to wait before starting picking items
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
NTConfig_FreeSpace = 4; // Number of free columns. If less full columns are free stashing is set.
// The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
NTConfig_Columns[0] = [0,0,0,0,0,0,0,0,1,1];
NTConfig_Columns[1] = [0,0,0,0,0,0,0,0,1,1];
NTConfig_Columns[2] = [0,0,0,0,0,0,0,0,1,1];
NTConfig_Columns[3] = [0,0,0,0,0,0,0,0,1,1];
NTConfig_MinGoldToStash = 50000; // Maximum gold amount carried before going to stash
//----------------------------------------------------------------------------------------------
// Type of potion used in each belt column
// Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
// Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
// Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
// Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
// To use rejuvenations only, put "rv" in all columns.
//----------------------------------------------------------------------------------------------
NTConfig_BeltColType[0] = "hp";
NTConfig_BeltColType[1] = "hp";
NTConfig_BeltColType[2] = "rv";
NTConfig_BeltColType[3] = "mp";
//-----------------------------------------------------------------------------------
// SnagIt configuration
// Select one group only (normal / advance / extreme)
//-----------------------------------------------------------------------------------
省略
NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here
NTConfig_CastStatic = 100; // Cast Static Field until monster's HP lower less than this percent. Set to 100 if you won't
}作者: auto_bot 时间: 2013-8-23 16:45
無法運行沒詳細敘述..也愛莫能助