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标题: 求助,kolbot我的跟随德为什么不一直变身,总是变来变去的 [打印本页]

作者: kenandd    时间: 2018-3-5 21:39
标题: 求助,kolbot我的跟随德为什么不一直变身,总是变来变去的
用的跟随小德,设置如下,总是打怪时才变身,打完就变回来,怎么能让他一直变身呢?我试了Config.AttackSkill[0] = -1; // Preattack skill.这里用werewolf技能也不行。
        //技能设定 详细技能代码请查阅\d2bs\kolbot\sdk,
        //常见的角色技能设置文件可以在这里找到Templates\Attacks.txt
        Config.AttackSkill[0] = -1; // Preattack skill.
        Config.AttackSkill[1] = 248; // Primary skill to bosses.
        Config.AttackSkill[2] = -1; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[1] is untimed skill.
        Config.AttackSkill[3] = 248; // Primary skill to others.
        Config.AttackSkill[4] = -1; // Primary untimed skill to others. Keep at -1 if Config.AttackSkill[3] is untimed skill.
        Config.AttackSkill[5] = -1; // Secondary skill if monster is immune to primary.
        Config.AttackSkill[6] = -1; // Secondary untimed skill if monster is immune to primary untimed.

        // Low mana skills - these will be used if main skills can't be cast.
        Config.LowManaSkill[0] = 0; // Timed low mana skill.
        Config.LowManaSkill[1] = 0; // Untimed low mana skill.

        /* Advanced Attack config. Allows custom skills to be used on custom monsters.
         *        Format: "Monster Name": [timed skill id, untimed skill id]
         *        Example: "Baal": [38, -1] to use charged bolt on Baal
         *        Multiple entries are separated by commas
         */
        Config.CustomAttack = {
                //"Monster Name": [-1, -1]
        };

        Config.Dodge = false; // 远距离攻击模式,像sor一般请设置为true。近身职业请设置为false。 // Move away from monsters that get too close. Don't use with short-ranged attacks like Poison Dagger.
        Config.DodgeRange = 18; // 距离怪物多远进行攻击。 // Distance to keep from monsters.
        Config.DodgeHP = 100; // 血量低于多少百分比开始启用远距离攻击模式。100为总是启用远距离攻击模式。 // Dodge only if HP percent is less than or equal to Config.DodgeHP. 100 = always dodge.
        Config.BossPriority = false; // 是否优先击杀金怪。 // Set to true to attack Unique/SuperUnique monsters first when clearing
        Config.ClearType = 0; // 清场模式:0xF为跳过普通怪物,0为所有怪物全部清理。 // Monster spectype to kill in level clear scripts (ie. Mausoleum). 0xF = skip normal, 0x7 = champions/bosses, 0 = all
        Config.TeleStomp = false; // 使用佣兵攻击免疫怪物。 // Use merc to attack bosses if they're immune to attacks, but not to physical damage

        // Wereform setup. Make sure you read Templates/Attacks.txt for attack skill format.
        Config.Wereform = 1; // 0 / false - don't shapeshift, 1 / "Werewolf" - change to werewolf, 2 / "Werebear" - change to werebear

        // 职业特殊设定
        // Class specific config
        Config.SummonRaven = false;
        Config.SummonAnimal = "Grizzly"; // 0 = disabled, 1 or "Spirit Wolf" = summon spirit wolf, 2 or "Dire Wolf" = summon dire wolf, 3 or "Grizzly" = summon grizzly
        Config.SummonSpirit = "Oak Sage"; // 0 = disabled, 1 / "Oak Sage", 2 / "Heart of Wolverine", 3 / "Spirit of Barbs"
        Config.SummonVine = "Poison Creeper"; // 0 = disabled, 1 / "Poison Creeper", 2 / "Carrion Vine", 3 / "Solar Creeper"







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