战网中国
标题:
坐标求助
[打印本页]
作者:
skill
时间:
2015-3-13 17:38
标题:
坐标求助
case "heal": walkto(5132, 5091);
像这种语句中的 二维坐标(5132, 5091)该怎么理解,原点是在哪儿的?
作者:
白色曼陀螺
时间:
2015-3-13 17:55
可以利用map在游戏内测试坐标,不用探究原点在何处,和游戏地图生成有关系。
作者:
skill
时间:
2015-3-14 21:23
[quote=白色曼陀螺,145697]可以利用map在游戏内测试坐标,不用探究原点在何处,和游戏地图生成有关系。[/quote] km人物跑到a3城内小站(wp)附近时,施放了个冰甲,然后游戏立刻断开连接退出。
屏幕上显示 \"Heading to durance\", 是执行的这段代码有问题么?
作者:
skill
时间:
2015-3-14 21:24
function movetowaypoint()
{
var text = \"Heading to durance\";
me.overhead(text);
if (me.act == 3) {
switch (position) {
case \"waypoint\": break;
case \"start\": mbm_WalkPath(Path_S2C, text);
walkto(5143, 5088);
me.overhead(text);
if (esp) mbm_FastCast(ENERGYSHIELD);
walkto(5148, 5077);
me.overhead(text);
if (asp != \"none\") mbm_FastCast(asp);
walkto(5153, 5064);
me.overhead(text);
// walkto(5154, 5061);
break;
case \"heal\": walkto(5143, 5088);
if (esp) mbm_FastCast(ENERGYSHIELD);
me.overhead(text);
walkto(5148, 5077);
if (asp != \"none\") mbm_FastCast(asp);
me.overhead(text);
walkto(5153, 5064);
break;
case \"stash\": if (esp) mbm_FastCast(ENERGYSHIELD);
walkto(5152, 5055);
me.overhead(text);
if (asp != \"none\") mbm_FastCast(asp);
walkto(5152, 5054);
me.overhead(text);
break;
case \"repair\": mbm_WalkPath(Path_Hratli2R, text);
walkto(5158, 5077);
me.overhead(text);
if (esp) mbm_FastCast(ENERGYSHIELD);
walkto(5158, 5069);
me.overhead(text);
if (asp != \"none\") mbm_FastCast(asp);
walkto(5158, 5064);
break;
case \"revive\": mbm_WalkPath(Path_Asheara2V, text);
walkto(5142, 5087);
me.overhead(text);
if (esp) mbm_FastCast(ENERGYSHIELD);
walkto(5148, 5077);
me.overhead(text);
if (asp != \"none\") mbm_FastCast(asp);
walkto(5153, 5064);
break;
default: bug(\"act 3 movetowaypoint from \" + position);
break;
}
} else {
switch(position) {
case \"waypoint\": break;
case \"start\": if (esp) mbm_FastCast(ENERGYSHIELD);
walkto(5046, 5036);
if (asp != \"none\") mbm_FastCast(asp);
walkto(5046, 5030);
break;
case \"heal\": walkto(5076, 5047);
walkto(5061, 5039);
if (esp) mbm_FastCast(ENERGYSHIELD);
walkto(5051, 5034);
if (asp != \"none\") mbm_FastCast(asp);
walkto(5048, 5029);
break;
case \"repair\": walkto(5077, 5042);
walkto(5063, 5039);
if (esp) mbm_FastCast(ENERGYSHIELD);
walkto(5051, 5034);
if (asp != \"none\") mbm_FastCast(asp);
walkto(5048, 5029);
break;
case \"revive\": if (esp) mbm_FastCast(ENERGYSHIELD);
walkto(5028, 5024);
if (asp != \"none\") mbm_FastCast(asp);
walkto(5037, 5028);
break;
case \"stash\": walkto(5035, 5037);
if (esp) mbm_FastCast(ENERGYSHIELD);
walkto(5039, 5031);
if (asp != \"none\") mbm_FastCast(asp);
walkto(5042, 5027);
break;
default: bug(\"act 4 movetowaypoint from \" + position);
break;
}
}
position=\"waypoint\";
}
作者:
白色曼陀螺
时间:
2015-3-15 16:30
这个bot我不熟,看起来不是ntbot,估计你是私服吧,私服的游戏程序会有一些改动,所以bot可能会出现不兼容。
欢迎光临 战网中国 (http://battlecn.net/)
Powered by Discuz! X3.1