//NTConfig_Script.push("NTBloodMoor.ntj");
NTConfig_ClearBloodMoor = true; // Clears Blood Moor
NTConfig_DenOfEvil = true; // Clears Den of Evil
NTConfig_ClearDenTwice = false; // Clears Den twice, good for getting quest
//NTConfig_Script.push("NTColdPlains.ntj");
NTConfig_ClearColdPlains = -1; // 0 : Bishibosh Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
NTConfig_ClearCPCaves = -1; // 0 : Cold Crow Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
NTConfig_CPSpecialChest = true; // Set to true to grab Cave level 2 chest, false if not
//NTConfig_Script.push("NTBurialGrounds.ntj");
NTConfig_ClearBurialGrounds = -1; // 0 : Blood Raven only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
NTConfig_ClearMausoleum = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
NTConfig_ClearCrypt = -1; // 0 : Bonebreaker only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
//NTConfig_Script.push("NTStonyField.ntj");
NTConfig_ClearStony = -1; // 0 : Rakanishy only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
NTConfig_ClearTristram = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Griswold only
//NTConfig_Script.push("NTUndergroundPassage.ntj");
NTConfig_ClearPassageLevel1 = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
NTConfig_ClearPassageLevel2 = false; // Set true to clear Underground Passage Level 2, false if not.
//NTConfig_Script.push("NTDarkWood.ntj");
NTConfig_ClearDarkWood = -1; // 0 : Treehead Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
//NTConfig_Script.push("NTBlackMarsh.ntj");
NTConfig_ClearBlackMarsh = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
NTConfig_ClearForgotten = -1; // 0 : Countess Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
NTConfig_ClearTheHole = -1; // 0 : Snag chests only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
//NTConfig_Script.push("NTTamoeHighland.ntj");
NTConfig_ClearTamoe = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
NTConfig_ClearTamoePit = -1; // 0 : Chest Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
//NTConfig_Script.push("NTOuterCloister.ntj");
NTConfig_ClearOCloister = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
//NTConfig_Script.push("NTBarracks.ntj");
NTConfig_ClearBarracks = 0; // 0 : Smith Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
//NTConfig_Script.push("NTJail.ntj"); // Will only clear Jail Level 1 due to pathing issues
NTConfig_ClearJail = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
//NTConfig_Script.push("NTInnerCloister.ntj");
NTConfig_ClearInnerCloister = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
NTConfig_ClearCathedral = -1; // 0 : Boneash Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
//NTConfig_Script.push("NTCatacombs.ntj");
NTConfig_ClearAllCatacombs = 0; // 0 : Andy only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
NTConfig_PositionAndy = 0; // 0 : right wall, 1 : left wall, 2 : very close, 3 : andy dodge, 4 : out of andy range
NTConfig_ClearAndarielThrone = false; // Set to true to clear the throne room after Andy, false if not
//NTConfig_Script.push("NTMooMooFarm.ntj"); // There are currently NO options for this script, still working on it
NTConfig_CowKingChicken = 95; // percentage of king's hp if below this the bot will close d2. Set to 0 to dissable. Note that this has a limited range will NOT help in pubs