标题: NT3.1 (轉3.3)人物選單分享 與 拾取文件 寫法 [打印本页] 作者: 奪命書生 时间: 2015-1-12 05:03 标题: NT3.1 (轉3.3)人物選單分享 與 拾取文件 寫法 NTConfig_UseXMLItemlog = false; // Log kept and sold items as well in a XML log file
NTConfig_LogSoldItems = true; // Adds sold items to the manager's itemlog
NTConfig_LogSoldQuality = 7; // item quality to log for sold (7 = unique, this is only for d2nt manager, xml logs magic,rare,etc)
NTConfig_LogSoldQualityXML = 6; // 4:magic , 5: set , 6: rare , 7:unique
NTConfig_QuitNoTeleport = true; // 傳送技能消失就離開遊戲
var NTConfig_UseRedemptionHP;
var NTConfig_UseRedemptionMP;
function NT_LoadConfig()
{
//------------------------------------------------------------------------------
// Boss configuration
//------------------------------------------------------------------------------
// 其他功能
//NTConfig_Script.push("NTIPFinder.ntj"); IPNum = 217; // 刷IP用
//NTConfig_Script.push("NTShopbot.ntj.ntj"); // 刷血甲
//-------------\\
// "Act I Boss": \\
//-----------------\\
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
me.maxgametime = 2100; // time in seconds, maximum game length (0 is infinite)
NTConfig_StartDelay = 0; // Delay time in milliseconds to start;
NTConfig_AreaDelay = 10; // Delay time in milliseconds to change area;
NTConfig_SnagDelay = 5; // Delay time in milliseconds to wait before starting picking items
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer
NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer
NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
NTConfig_ResetWeapon = false; // Set to true to reset weapon when reviving merc
NTConfig_LifeThresh = 70; // Drink a normal potion if under this percent of life.
NTConfig_LifeRejuvThresh = 45; // Drink a rejuvenation potion if under this percent of life.
NTConfig_ManaThresh = 30; // Drink a normal potion if under this percent of mana.
NTConfig_ManaRejuvThresh = 10; // Drink a rejuvenation potion if under this percent of mana.
NTConfig_LifeChicken = 15; // This is your chicken life percent. If you go below this life total, exit game.
NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.
NTConfig_MercLifeThresh = 50; // This is the threshold to use a life potion on your merc in percent.
NTConfig_MercRejuvThresh = 10; // This is the threshold to use a rejuv potion on your merc in percent.
NTConfig_MercChicken = 0; // This is your mercs chicken life percent. If he goes below this, exit game.
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
NTConfig_FreeSpace = 4; // Number of free columns. If less full columns are free stashing is set.
// The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
NTConfig_Columns[0] = [1,1,1,1,1,1,1,0,0,0];
NTConfig_Columns[1] = [1,1,1,1,1,1,1,0,0,0];
NTConfig_Columns[2] = [1,1,1,1,1,1,1,0,0,0];
NTConfig_Columns[3] = [1,1,1,1,1,1,1,0,0,0];
NTConfig_MinGoldToStash = 500000; // Maximum gold amount carried before going to stash
//----------------------------------------------------------------------------------------------
// Type of potion used in each belt column
// Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
// Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
// Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
// Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
// To use rejuvenations only, put "rv" in all columns.
//----------------------------------------------------------------------------------------------
NTConfig_BeltColType[0] = "hp";
NTConfig_BeltColType[1] = "rv";
NTConfig_BeltColType[2] = "rv";
NTConfig_BeltColType[3] = "rv";
//-----------------------------------------------------------------------------------
// SnagIt configuration
// Select one group only
//-----------------------------------------------------------------------------------
NTConfig_NIPFilePath.push("bode.nip");
NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here作者: 奪命書生 时间: 2015-1-12 05:04
//------------------------------------------------------------------------------
// Cubing configuration
//------------------------------------------------------------------------------
NTConfig_Cubing = true; // Enable cubing
//------------------------------------------------------------------------------
// General configuration
//------------------------------------------------------------------------------
NTConfig_PublicMode = true ;
NTConfig_CheckCloneDiablo = true ; // Set to true if you want to wait in game after notifying \"Diablo Walks the Earth\" msg.
NTConfig_OpenChest = true; // Set to true to open chest
me.quitonhostile = true;
//------------------------------------------------------------------------------
// Attack configuration
//------------------------------------------------------------------------------
NTConfig_AttackSkill[0] = 112; // First skill. Set to 0 if you won\'t
NTConfig_AttackSkill[1] = 112; // Primary skill to boss.
NTConfig_AttackSkill[2] = 113; // Primary aura to boss. Set to 0 if you won\'t
NTConfig_AttackSkill[3] = 112; // Primary skill to others.
NTConfig_AttackSkill[4] = 113; // Primary aura to others. Set to 0 if you won\'t
NTConfig_AttackSkill[5] = 101; // Secondary skill in case monster is immune to primary skill. Set to 0 if you won\'t
NTConfig_AttackSkill[6] = 109; // Secondary aura. Set to 0 if you won\'t
NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.
// Check self safe in field (NOT in town). Set to 0 if you won\'t
// 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
// NTConfig_CheckSelfSafe = 0x04|0x40;
NTConfig_CheckSelfSafe = 0;
// Check merc\'s safe in field (NOT in town). Set to 0 if you won\'t
// 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
// NTConfig_CheckMercSafe = 0x01|0x04|0x10|0x40;
NTConfig_CheckMercSafe = 0x01|0x10;
NTConfig_CastStatic = 50; // Cast Static Field until monster\'s HP lower less than this percent. Set to 100 if you won\'t
NTConfig_UseRedemptionHP = 80; // Use Redemption if under this percent of life. Set to 0 if you won\'t
NTConfig_UseRedemptionMP = 60; // Use Redemption if under this percent of mana. Set to 0 if you won\'t