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标题:
D2NT3.1_NTBot4.2_35撿拾問題 問一下
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作者:
skygod2092
时间:
2015-1-6 20:29
标题:
D2NT3.1_NTBot4.2_35撿拾問題 問一下
// ##### Tal Rasha's Wrappings #########
[Name] == SwirlingCrystal && [Quality] == set # [skillfiremastery]+[skilllightningmastery]+[skillcoldmastery] >= 4
[Name] == DeathMask && [Quality] == set // # [Defense] >= 131
[Name] == LacqueredPlate && [Quality] == set // # ([Defense] >= 940 || [Defense] == 888)
[Type] == amulet && [Quality] == set # [SorceressSkills] == 2 // Tal Rasha's Adjucation
[Name] == MeshBelt && [Quality] == set // # [ItemMagicBonus] == 15 && [Defense] >= 40
[Name] == Flail && [Quality] >= normal && [Quality] <= Superior && [Flag] != ethereal # ([Sockets] == 4 || [Sockets] == 5)
[Name] == CrystalSword && [Quality] >= normal && [Quality] <= superior # [Sockets] == 5
//CTA
//[Type] == Polearm && [Quality] >= normal && [Quality] <= superior && [Class] >= Exceptional # [Sockets] == 4
//眼光底材 4S
//[Type] == Polearm && [Name] != Bardiche && [Name] != Lochaber Axe && [Quality] >= normal && [Quality] <= superior && [Level] >= 25 && [Level] <= 39 && [Class] >= Exceptional # [Sockets] == 0
//眼光底材 0S 限制材料物品等级 A5任务打孔直接4S
//普通牛场(普通巴尔那里不行)、噩梦A1全场景可以量产 其他场景上面的规则不易满足
//[Type] == Helm && [Quality] >= normal && [Quality] <= superior # [Sockets] == 2
//知识 底材
//[Type] == Shield && [Quality] >= normal && [Quality] <= superior # [Sockets] == 2
//韵律 底材
//[Type] == Armor && [Quality] >= normal && [Quality] <= superior # [Sockets] == 2
//烟尘 底材
[Type] == amulet && [Quality] == rare # [SorceressSkills] >= 2
[Name] == Greater Healing Potion
[Name] == Greater Mana Potion
[Name] == Rejuvenation Potion
[Name] == FullRejuvenation Potion
這一小段在打什麼@@?看不董事在撿鑲材嗎?
如果我不要BOT減低符跟鑲材我該如何改?
作者:
dennis78103
时间:
2015-1-7 10:56
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